What Are Binary Options? - Brokers & How to Trade

The Meta Unicorn - Diana Invoke

The Meta Unicorn - Diana Invoke

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A Pre Note

I am not a top-100 player, as given the inevitable RNG of effects, matchups and draws in card games, and the lack of rewards for ranking up in LoR, I simply don't see the point in painstakingly grinding up to such a level. The highest I've climbed is low Diamond, but considering the above knowledge, I believe that at a certain skill level (perhaps at around Platinum), it's more about how much time one can put in than how skilled they are. HOWEVER, considering all this, I have the absolute conviction that this deck is a top-100 worthy deck.

Introduction

This is the only deck that I've played since Day 1 of Call of the Mountain, with various modifications, and I believe that it is a completely undiscovered meta unicorn. I've never faced a similar deck on ladder, and my deckbuilding experiments with any other archtypes have left me completely unsatisfied with the lack of interaction and agency, as well as the sheer counterability of the vast majority of tools currently out there.
A lot of people are frustrated with the current meta - a lot of points of which are covered by BruisedByGod in his recent video critique. To summarize his main points:
  1. Most answers are completely outclassed by threats
  2. Sheer lack of healing options locks out deckbuilding choices
  3. Most top-tier strategies prey on lack of interactivity (Pirate Burn, Lee Sin OTK, Star Spring)
This is a Control deck which, while originally devised to prey on the inevitably popular Aurelion Sol and Troll Chant and abuse the broken, flexible toolbox of Invoke on Day 1, also manages to both answer all 3 of these problems efficiently.

Card Choices

Early Tempo/Nightfall

Simply the best available early-game that an Invoke Targon deck could hope to muster - Diana functioning as both early game and late-game removal (we have just enough Nightfall Synergy) for practically no investment, Pale Cascade being legitimately one of the most broken cards currently in the game, and the ping cards also serving a modicum of uses at all stages of a match.
Spacey Sketcher has been severely underrated so far - providing critical tools for certain matchups and/or providing early game minions without needing to actually run them (a fundamental weakness of faster decks top-decking late). Its 'discard-replace' synergy with our late-game, as well as Duskpetal Dust and meta-call flex cards is just icing on the cake.
Finally, note how every early game card I've chosen scales well and still plays a role as the game goes later; as removal, Elusive blocking, tool-building, Burst-speed Nightfall, pings and cantrip Combat Tricks. This is an often overlooked but fundamental difference between Control early-drops, and aggro early-drops (such as Precious Pet).
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Removal

These two cards, combined with any generated Obliterates, form the only proper removal this deck has - and were the catalyst for me creating this deck in the first place. All three of these removal types leave almost NO room for the opponent to interact with them, and I believe that is the sole condition for a high-cost removal spell to be playable in the current game state.
NOTE: Ruination is easily and always played around at a high-level of play - and leaves the opponent with ALL of the agency/choice to play around it/bait it exactly how they wish, instead of you (whose only options are to play the card too early and get out-tempo'd afterward, use more than 3 mana elsewhere to catch-up at which point it becomes unplayable, or lose the game to a sudden-attack completely at your opponent's discretion) - the ultimate NO-NO for this deck: I never even considered putting it in.
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Meta Call Flex Spots

At times I feel as if this card could be cut to 1 copy, but right now 2 feels great against the current meta, and drawing into at least one is almost necessary in order to compete with Star Spring (Obliterate is conditional and too great a tempo loss early on). In other metas previously, I've experimented with 1 copy of Passage Unearned, as well as 2 extra copies of Lunari Shadestalker.
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Literally Everything Else One Could Ever Hope to Need

I still believe that Invoke is one of the most broken mechanics currently in the game. This is one of the heaviest late-game decks I can possibly imaginable, yet the only cards above 5-mana we run are removal, and our mid-game minions and healing straight up provide whatever early OR late-game tools we might possibly need in any matchup - it's simply overly flexible (flexilibity in card games being a MUCH bigger deal than most people give it credit for) and not enough of a tempo/stat sacrifice IMO. I think that Invoke as a mechanic is even stronger when ran in bulk, and especially in a Control deck - as the game goes on slowly you generate a toolbox that can handle just about any dynamic situation that meta decks can throw your way.
The spell-mana nerf to Living Legends has balanced it out quite a bit, however the same-nerf to Cosmic Inspiration still hasn't convinced me that it isn't in the top 5 least healthy effects that a game based on carefully stat-balanced of minion trading could ever have (hit me up with your Cosmic Inspiration hate!) - a large proportion our games are won by this disgusting effect.
Solari Priestess and Starshaping need no introduction as some of the most popular, utilitarian Invoke cards, however Mountain Scryer and Moondreamer (not so much Lunari Priestess) really put in the work, and I've never seen anyone else play these cards. The former provides crazy mana-advantage as the game goes on given our huge focus on Celestials (it's a shame we can't afford to push its Invoke chances even higher), and the latter has juuussst the right stat distribution at 3/5 to blockade most midgame tempo plays out opponent might go for.
NOTE: Aurelion Sol is straight up unnecessary to compete late-game, is always burdensome and clunky draw, ruins our surprise factor (though that doesn't exist anymore with this post being made), and we often outvalue decks running him anyway (don't forget that the original premise of this deck was 'How can I best remove Aurelion?').
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Matchups/Strategy (Order Based on Mobalytics Tier List)

Lee Sin (60/40)

A somewhat favored matchup - although more recent lists that have cut Bastion in favor of Nopify may be a bit more in their favor (a proper Ping Counter). Hard mulligan for Spacey Sketcher, Sunburst and our pings. Generating Silence (Equinox) for Mentor of the Stones/Zenith Blade is our main early game goal. Our Mid-to-Late game goal is removing all 3 Lee Sin's at the expense of practically everything else (the rest of their deck is pretty much completely irrelevant, but rushing them down is also pretty much impossible) - after which our win is basically guaranteed.
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Swain/TF (80/20)

I believe that we are very, very heavily favored if played properly (although it's a VERY nuanced matchup to play right), and most of our losses come from bricking our early-game draws and/or not drawing/generating a single Starshaping/Golden Sister as their burn damage inevitably builds up. Hard mulligan for all 1/2 cost cards (only keep 1 Pale Cascade with a 1/2 cost minion).
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Pirate Aggro (55/45)

We are much more prone to bricking on draws here than Swain/TF, as we need quite a specific hand to deal with their onslaught - This is probably our most draw-dependent, low-agency matchup by far - as face-deck matchups tend to be. In addition - Captain Farron is much more effective against our removal strategy than the likes of Leviathan. Nonetheless, from my experience I think that we're still every-slightly-so favored in this matchup - often winning by the skin of our teeth. Starshaping/Golden Sister are mandatory late-game, and not bricking by not drawing/generating either is also basically a loss. Hard mulligan for all 1/2 drops, and keep a single Sunburst for Gangplank if your hand is already looking great.
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Warmother's (25/75)

A very unfavored and binary matchup (see below as to why) that has luckily become rarer recently. Mulligan for Removal/Invoke cards.
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Trundle/Asol (75/25)

This deck was basically created on Day 1 specifically to destroy Trundle/Asol. Sadly though, even at 75/25 the matchup is worse than it should be due to the nature of Invoke RNG - if one player draws into Cosmic Inspiration and the other didn't the match is over, full stop + the occasional shenanigans involving The Great Beyond uninteractibly going face and non-stop Living Legends value. Mulligan for Sunburst, Vengeance and pings.
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Discard Aggro (80/20)

I don't know why this deck is considered competitive - maybe because our matchup here is basically as favored as TF/Swain except without any gameplay nuance required on our part. Mulligan for 1-2 drops. Keep Solari Priestess/Sunburst if hand is good. Only necessary statistical losses to bad early draws against an aggro archtype.
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Fiora/Shen (70/30)

Another draw dependent, but quite favored matchup. Quite difficult to play though - you need to balance maintaining some modicum of tempo whilst also being able to deal with their crucial threats. Mulligan for 1-2 drops ESPECIALLY Pale Cascade/Pings, and Removal.
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Scouts (60/40)

Basically the Pirate Aggro matchup but a tad bit slower and with no burn - giving you more leeway to make up for bad draws both early and late.
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Leona/Lux (80/20)

Basically the Trundle/Asol matchup except with no 'must remove ASAP' threats giving you more leeway to make up for bad draws. Celestial RNG and especially Cosmic Inspiration still give them a chance to win as usual.
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Shyvana Dragons (50/50?)

I surprisingly, haven't faced too much of this deck yet personally, but looking at it's cards compared to ours, I think the matchup would be about 50/50 (an otherwise favourable looking matchup affected a bit by their high tempo removal and guaranteed Cosmic Inspiration in the form of Kadregrin).
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Ashe/Sejuani (70/30)

This matchup is dependent on whether we draw removal for Ashe somewhat on curve, how much tempo they manage to build early on and whether we draw good enough to afford to play around Reckoning. Mulligan for Sunburst, Solari Priestess, Pings and Diana (only if you've already drawn support) as our other standard early drops are all pretty ineffective against theirs.
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Endure (85/15)

Probably our most favored meta-deck matchup, and unfortunately rarer recently. Their win conditions - Kalista, Blighted Caretaker tempo, Neverglade Collector and They Who Endure simply don't stand a chance against our toolbox. Most losses come from unanswered Blighted Caretaker tempo. Mulligan for Spacey Sketcher, Sunburst and Pale Cascade.
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Deep (0/100)

The biggest downside and sheer impossible matchup of this archtype. Maokai manages to pack even less interactivity/inevitability than we do, and the nature of our deck gives us no chance of out-tempoing Deep early OR late. Auto-concede.
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Diana/Nocturne (75/25)

A simpler aggro matchup than the others. Mulligan for 1-2 drops - especially Spacey Sketcher and Diana, as well as Sunburst.
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Tahm-Kench/Soraka (70/30?)

Another matchup that I haven't faced too much of just yet. Mulligan hard for Divergent Paths and Solari Priestess - Once we remove their uninteractive element trump-card in the Landmark win-condition, if we can survive their early tempo, the rest of the match should be a cinch given our heal/health-ignoring conditionless removal for their Champions.
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Conclusion

Thanks for reading up to this point, and pardon my formatting, the ridiculous length and the sheer pomposity of it all.
I still think Invoke is flexible to the point of being broken and the only reason the matchup spread is so good. I also think that with the release of this guide - more people will come to recognise this archtype and the element of surprise affecting enemy mulligans against an assumed more aggro, Nightfall-focused Diana archtype will be lost. People will also know to play around less common cards such as Sunburst, and I expect winrates to fall somewhat across the board.
To conclude this guide, I'd like to say that this is this is not a healthy deck. At the deepest level, this deck is fundamentally about removing agency from your opponent and giving it to yourself, as well as securing the critical boon of having inevitability over your opponent in a game with the nature of LoR. If all decks were like this, LoR would completely cease to be fun.
What else do I think is unhealthy right now? - Simple: anything removing interactivity from your opponent - ESPECIALLY as a win condition; Maokai, Star Spring, Cosmic Inspiration, Lee Sin. The avenues through which these cards can be interacted with are way too limited right now.
A lot of the metagame nowadays is about having an uninteractable win condition, or focusing damage to face so fast the opponent has no chance to react - another form of non-interactivity. Here's hoping that the meta in the near future heads back in the direction of the close but fair midrange board battles we all came to love back in vanilla LoR.
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(slinx4)
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Sympathy for the Drow - De-Vilifying the Dark Elves

The "Evil" races in DnD have always rubbed me kinda the wrong way. Partly once I learned that a lot of them come from racist stereotypes (Orcs, Drow, and Goblins in particular) and also just because it doesn't make sense to me. Even Nazi Germany had variation and dissenters and it only lasted for 12 years. Why would a clearly evil society never change over hundreds of years? In my opinion, a story is only as good as it's villains. So, I've set out to try and make the traditionally evil races slightly more believable and even sympathetic in places.
Now, I've not been a DM very long, only like three years. But the first campaign I ever ran was through Curse of Strahd which paints the Vistani (an itinerant society heavily based on the real world Romani) as a conniving group of thieves, murders, and vampire-worshipers. Thankfully, I found through reddit and other sites how to steer away from the racists depictions of the Vistani and making them seem like, at worst, opportunists. So, I hope to be able to do that with some other of the classic DnD antagonist races.
I've read some other phenomenal post on here about evil races that totally inspired me as well. There's a great two part post about Decolonizing D&D which I adore. The post about alignment is easily my favorite. There's a couple great ones on Orcs and Yuan-Ti too so if some of my ideas are lifted from them, I hope y'all consider it flattery instead of theft. So, here are some primer notes before I get into it.
For creating the Dark Elves, I tried to keep as much as I could from the books. Obviously some stuff has to get thrown out the window though. I also tried to standardize calling them Dark Elves instead of Drow partly because I feel like Drow has a much nastier sound to it and calling them Dark Elves follows the naming convention with the High and Wood Elves. I tried to model them after real-life matriarchal societies like the Mosuo people of China and their pantheon after real deities like the Greeks, Romans, and Norse. I also quickly realized that building a society is inseparable from geography. Where a people are from effects their language, values, mythology, history, and family structure. I've tried to outline details I think are necessary to making this society realistic while leaving it open ended enough to be place-able in different worlds with relative ease. All that aside, lets get into the meat of it.

The Dark Elves: Elven Outcasts

The Elves are a varied and magical people that come from many planes and many environments within them. But none are met with more distrust and fear than the Dark Elves. Easily set apart from their cousins by their charcoal or pitch-black skin, pink-red eyes, hair of grays and whites, and shorter stature, these people have earned a reputation as killers, thieves, demon worshipers, and liars. But history is a cruel mistress, something the Dark Elves know better than most.

The Divine Divide

As the legends go, when the world was still young, Corellon Larethian lived on the Plane of Arvandor with his fellow Primal Elves. They were wild and mutable, emotional and free in all things. They changed shapes at will, gave and took freely to and from the world, and never stayed in any location too long. They wandered to and fro, scattering their peoples across almost every plane. However, this unbridled freedom was not without a price. Arguments, feuds, and small scale wars were incredibly common between them. Some elves would find themselves stranded on far off planes after most of their companions impulsively decided to leave. Their self serving impulses drove them to often completely disregard the needs or wants of others if they went against their own desires. And their reckless revelry was wreaking havoc on the natural world with Elven parties decimating whole planes of edible plants, wild game, and drinkable water.
One such Primal Elf began to see the destruction of their ways and talked to other elves about their actions. Slowly, this Elf by the name of Lolth amassed a small following of devotees that saw the negative ramifications of their inconsiderate freedom. Lolth and her followers agreed to take on fixed forms to show recognition of the dangers that impulsivity could bring. Lolth led this small group of devotees to Corellon to ask for his support. Now, Corellon did not lead these Primal Elves: he was just as wild as the best of them and did not take kindly to others telling him what to do. But he was the First Elf ever born and was universally respected amongst the Primal Elves and if Lolth could convince him, others would surely follow. Corellon listened to her proposition and agreed that they should change to prevent more destruction and conflict, but refused to order his kinsfolk into any action. He was an Elf, same as all of them, and he wouldn’t dare order around his family. He balked when Lolth asked him to take a concrete form as a show of solidarity and brushed her off as a killjoy.
Lolth was unsatisfied with this outcome and her following set out to convince each Elf to change their ways to preserve the beauty of the worlds. However, without the support of Corellon, many elves refused her offer. Her anger grew with each failure and her opinion of Corellon turned sour, something she made no attempt to hide from her Elven siblings. Now, Corellon is a proud god and once he caught wind that Lolth was bad mouthing him in an attempt to win over others, he became enraged. He railed against Lolth calling her a snake-tongued thief and Lolth called him incompetent and cruel. Their tempers flared and all the elves chose sides between Corellon’s freedom and Lolth’s stability. During this great debate, the Primal Elves turned to violence. The Dark Elves maintain that Corellon’s side threw the first blow, while the High Elves claim that it came from Lolth’s side.
No matter the source, this violent outburst soured relations between Lolth and Corellon forever after. He cast her and her followers out of Arvandor and barred her from ever returning. He also cast all but his most trusted kin from Arvandor, forcing them all to live lives on other worlds out of fear of another perceived insurrection. Thus, the Seldarine remain in Arvandor to judge the souls of Corellon’s faithful when they die and Lolth takes refuge in Arcadia with her pantheon where she minds the souls of the Drow. Corellon’s faithful call her pantheon the Dark Seldarine, while her faithful call it the Myrkalfar.

Myrkalfar: The Spider Mother’s House

Lolth the Spider Queen is the unquestioned head of the Myrkalfar, with all other deities seen as her divine family. Lolth is considered at times to be fickle or even cruel, but her ire is never gained without good reason. A very involved deity, her followers constantly search for signs of her favor or scorn in everyday life. When a Dark Elf contemplates a risky or controversial decision, they consult priestesses or perform their own rites which often gives them direct and succinct answers. She serves as an example to matriarchs of Drow families as demanding yet understanding, punishing yet guiding. She asks for a lot of her priestesses, demanding they be an unflinching example of everything a strong leader should be. The Myrkalfar is often presented as a divine household, with Lolth as the matron.
Keptolo is the consort of Lolth and considered to be the ideal of what a male should be. Beautiful and kind, strong and hard working, he helps Lolth in everything she does. Sometimes he serves as a messenger, other times as an agent of redemption, sometimes as a divine healer. When a Dark Elf is tasked with a divine charge, he is usually the one to deliver the message and guide them through their charge. He serves also as a fertility deity and is often worshiped by women or men seeking a child. Outsiders see him as a weak and subservient husband to Lolth, but his faithfulness to his matron is considered a virtue and his status as a “husband” is relatively alien to the Dark Elves as they have no binding marriage in their society.
If Keptolo is the agent of Lolth’s mercy, Kiaransalee is the agent of her vengeance. She is the eldest daughter of Lolth and Keptolo and one that Dark Elves pray to when they feel wronged. Only the most binding and serious contracts are signed under her name. To break an oath made under her name is sure to bring destruction. She is also the governor of the dead, judging the souls of those passed in the afterlife. She opposes the mindless undead created by mortals, but spirits and revenants that return to finish unresolved business amongst the living are considered under her protection. Should a Dark Elf encounter a returned spirit that is seeking vengeance, it’s their duty to leave them on their way and pray that the spirit isn’t there for them. This reverence of certain undead is something many outsiders consider downright evil.
Selvetarm is the Dark Elven warrior goddess and youngest daughter of Lolth. Often depicted with eight arms, she represents the pinnacle of hand to hand martial prowess, but often is without restraint. She serves as both an inspiration for warriors, and a warning. Vhaeraun is the eldest son of Lolth and governs ambition and stealth. Both of these traits are not necessarily vilified, but worship of him is highly scrutinized. Haughty and rash, tales of him often include deceiving his fellow gods for good and ill and more often than not are cautionary ones. He’s depicted as wearing a mask, either as some punishment for endangering Lolth and her family or to hide his identity for various schemes, possibly both.
Malyk is Lolth’s youngest son and a youthful deity of change and growth. He’s often seen as a bouncing young boy that Lolth and her family have to reign in from wild misadventures. His freedom and curiosity is often seen as a double edged sword, both gaining him great riches but also putting him in tremendous peril. He has strong ties to sorcerers and when a child is born with innate magical talent, he is often the one thanked for it. He serves as an outlet for a Dark Elves youthful chaotic nature, but also warns them of the ramifications of their actions.
Ghaunadur is a strange figure in the pantheon. Their place in the family is a bit of a mystery, sometimes called the sibling of Lolth, or her child, or even as Lolth’s parent. What makes them truly unique is that they are a formless deity, something that Lolth once warred with Corellon over. The legends go that when Ghaunadur joined Lolth, they refused to give up their changeable nature. When questioned, Ghaunadur pointed to the slimes, oozes, and formless creatures of the world and said that they wished to protect them from the Elves and the Elves from them. Lolth agreed, cementing their position as the deity of the changing forms of nature. Their favored creature is the ooze, but they govern all natural creatures. Dark Elves often pray to Ghaunadur to protect them from the creatures that lurk in the depths of the forest.
Zinzerena is Lolth’s sister and is the goddess of poisons, illusions, and magic. Viewed as an elderly and patient figure, she often serves as council to Lolth in desperate times. She’s said to be the mother of all poisons and venoms and her teachings are all about finding the wisest solution to a problem. Zinzerena teaches that even though the spider is small, it’s bite can still fell a panther. Despite her perceived age, she’s considered the younger sister of Lolth and is thought to be incredibly quick and nimble: a reminder that not everything is as it seems.
Eilistraee is Lolth’s niece and daughter of Zinzerena. Considered the black sheep of the pantheon, she serves as a goddess of redemption and moonlight. Dark Elves that turn their back on their family or scorn traditions will sometimes find themselves turned to Driders, half-spider half-Dark Elf creatures shunned by all. Eilistraee is said to watch over these creatures and if they are repentant, offer them challenges that they could complete to redeem themselves. Lolth often views her with contempt or mistrust, but never hates her and maintains her place in the pantheon. Dark Elven faithful rarely worship her as the others. She’s also one of the only deities of the Myrkalfar to claim no animosity toward the Seldarine and their faithful.
Spiders are the sacred animal of Lolth and are often used as an example of social order and the importance of family bonds. Each strand of silk serves the web as whole. More literally, the giant spiders of the Underdark are multifaceted and incredibly useful creatures. Serving as beasts of burden, war steeds, meat producers, household guardians, and silk producers, they are present in almost every facet of society. Their silks are used in everything from wound dressings to armor to architecture. To kill or steal another family's spider is considered akin to stealing a member of the family. Smaller and more poisonous spiders are often kept in temples and their webs are used as divining tools for priestesses.

Elven Exiles

The recorded history of the Dark Elves is full of contradictions from High Elf and Dark Elf sources. What historians can agree on is when the Elves of the Prime Material arrived, the followers of Lolth secluded from their Wood and High cousins and retreated into the Azelarien, also known as the Green Sea in Common. A massive forest, nearly 1 million square miles of dense and vibrant trees, that grows denser and darker the farther in one ventures. For countless eons, the High, Wood, and Dark Elves lived in relative harmony in their own corner of the world. High Elves lived near the forests in towns and villages, the Wood Elves lived in the lightly forested outlands of the Green Sea, and the Dark Elves lived deep in the central forests which was so dense that very little light reached the forest floor.
As time passed and their villages turned to cities, the High Elves began expanding into the forest, chopping some down to build homes and heat their furnaces. This began pushing into the territory of the Wood Elves and eventually the Dark Elves as well. These two peoples formed a shaky alliance to push back the expansive tide of the far larger High Elven armies. This alliance proved successful however and the High Elven forces began losing ground. What happened next is a matter of some debate. High Elven historians attest that the Dark Elven armies used Wood Elven soldiers as unwitting bait to lure the High Elven armies into a trap, thus causing a schism between them. Dark Elven historians state that the Wood Elven armies turned on them after the Wood Elves met in secret with High Elven leaders and bargained for their independence. Some Wood Elven historians claim that after a brutal defeat on the field, they were met by High Elven dignitaries that offered them clemency if they turned on their allies. They initially refused, but after the dignitaries threatened to make the same offer to the Dark Elves, they had no choice but to accept. No matter the cause, the histories agree that the Wood Elves turned on their erstwhile allies and helped push the Dark Elves into a rapid loss of ground.
Facing the might of the two armies with their own relatively small one, the Dark Elves were beaten into a hasty retreat into their own territory. Losing every open encounter, the Dark Elf matrons developed a new strategy of combat. The armies switched from training as many as quickly as they could, to training only a select few in multiple different forms of combat and magic. As the High and Wood Elves advanced into their territory, they quickly found their supply lines cut out from under them, their soldiers ambushed while sleeping, their scouts captured, and their leaders assassinated. And even if they would make it to a Dark Elf settlement, they would find it abandoned and booby-trapped, warned by their fast and silent scouts. If the Dark Elves couldn’t face their enemies head-on, they would weaken them with quick and decisive strikes.
Eventually, the war ground to a stalemate. The High Elves couldn’t push into the Dark Elf territory far enough to capture any cities of note without taking severe casualties and the Dark Elves were only managing to hold the invading armies back and couldn’t muster a force strong enough to push back to the enemy capital. Thus, the war cooled into a tense peace. The leaders came together to draw borders, but neither side fully forgave nor forgot one another’s actions. High and Wood Elves viewed the change in tactics by the Dark Elves as an unethical violation of the standards of war. The Dark Elves felt a particular animosity toward the Wood Elves, considering them backstabbers in their darkest hour.

Dark Elf Families: Matrons of Order

The Dark Elf society, to an outsider, looks like an oppressive and cruel society of slave traders and backstabbers. But the truth is more subtle. The Dark Elves value tradition and filial piety above almost all else. To a Dark Elven citizen, their family name is their most valuable possession and they are taught from a very young age that to look after their parents and their younger siblings is the highest virtue. Ancestors that have achieved great things often have shrines in a household alongside the gods themselves. A Dark Elf going against the will of their family is considered one of the highest taboos and often causes them to be outcast from Dark Elven society as a whole. Dark Elf society is matrilineal meaning that the eldest woman in each family is revered as the household leader and receives great respect from her family and society. This also means that the males of the society don’t inherit wealth as frequently as the females.
Dark Elven families are quite large, often with multiple generations along with aunts, uncles, and cousins living in the same household. New children almost always reside with their mother. Males of the society are expected to care not for their own biological children, but for the children born to their sisters, aunts, or nieces. This results in a striking amount of sexual freedom for both men and women, but is often viewed from the outside as promiscuity. The Dark Elves do not marry in the traditional sense, instead favoring long term partners with one another that can end at any time with no concerns to material wealth or ownership.
However, to become a member of a Dark Elf family is not entirely a matter of heritage. When a family that cannot support another child has one, they are often adopted by more well to do families and raised as one of their own. These adopted children are considered just as legitimate as if they were born into the family. Also, should a family lose all their heirs or become destitute, they often ask to become assimilated into other families for their own safety. The latter is considered a morose ceremony as the members of the smaller family forsake their surnames. To take in such a family is both an extreme honor and grim burden, as it means ending another family's line.
The borders of Dark Elven civilization only goes so far as there are trees so many newer up and coming families have expanded underground, a difficult and slow endeavor. This has put multiple houses at odds with one another for territory. However, Dark Elves do not tolerate open hostility between families as they have a very strong sense of collective identity. Dark Elves do not war against fellow Dark Elves, same as a spider does not fight its own web. This leads to many tensions and conflicts needing to be resolved in other ways. Most families will attempt a diplomatic solution, but when that isn’t an option, sabotage and coercion is the favored outlet. Murder is considered a bridge too far by most houses, but subterfuge in almost every other facet is, while not accepted, tolerated.
Legends of Lolth’s rebellion and the tension of their enclosed territory have imbued the Dark Elves with a strong sense of symbiosis with nature and conservancy. Sustainable living is the cornerstone of Dark Elf society. In the wild, no creature is killed or plant destroyed unless it’s a matter of self defense or necessary to survival.

Dark Elven Sex and Gender

As with many Elven peoples, sexuality is seen as a fluid and non-binary matter. Same sex relationships are usually seen as just as acceptable as male-female relationships. Since Dark Elves have no marriage structure, same sex life partners are common and widely accepted. Inheritance is passed along by the family as a whole, not linearly, meaning some houses may have matrons with no direct biological descendants while still serving at the elder matron. Power dynamics in relationships are still a factor, with the elder female in a gay relationship considered slightly above their partner socially and is seen as the inheritor in cases of property or genealogy. Male same sex relationships are accepted with little controversy. Since children are passed down their mothers line, the males have no social obligation to sire an heir as with other societies.
Transgender and transexual Dark Elves are met with slightly more controversy. Lolth’s rejection of the Primal Elves mutable forms is sometimes cited against transgender and transexual Dark Elves. Ghaunadur, however, is considered the patron god of these people and teaches that just as they are part of nature, they can change their forms. Many of these people join the religious order of Ghaunadur, serving in various roles both in religious ceremonies and as forest guides. Some even consider them to be blessed by Ghaunadur and are highly sought after in forays into the forests for protection. Children born to transgender Dark Elves are still expected to be a part of their eldest mother’s family or eldest father if no woman is part of the union.

Slavery Amongst the Dark Elves

While the Dark Elves do take slaves, their slavery doesn’t look the same as many other societies. When a family becomes indebted to another and they cannot pay off the debt, a member of their family, usually male, will be sent to work for the owed family. They give him room and board and are expected to care for him as if he were one of their own. He’ll work for them for an agreed upon amount of time before returning to his native family. Injury or misuse of this person is often grounds for them to leave and the debt to be nullified. Children born to servant fathers needn’t worry about inheriting their father’s status since they’re considered to be their mother’s child. On the rare occasion that a female servant has a child while in servitude, the child is returned to the mother’s family to be raised by her family while she works off the remaining debt. Some trade of servants does occur between houses, with indentured servants being traded for goods or services or even other servants of special skills, but the family of the servant reserves the right to veto such a trade for any reason.
During their frequent clashes with external armies, the Dark Elves do sometimes take prisoners of war, though very rarely are they used for slave labor. They never bring them back to major settlements, often keeping them on the outskirts of their territory to prevent them from learning critical knowledge of their territory. Most prisoners are held as bargaining chips to be traded for passage, supplies, or captured Dark Elves. Captured military leaders are sometimes brought to Dark Elven cities to be tried for their crimes against their people.

Dark Elven Government: Independent Houses

Unlike many other cultures, the Dark Elves lack a centralized government. Societal etiquette govern the standard for how certain crimes and disagreements should be handled, but each family unit acts as its own governing body. Disagreements within families are thus resolved internally. Inter-family disputes are resolved in multiple different ways. Most often, the two matrons of the family will meet and agree on terms to fairly compensate both sides. In cases when these talks deteriorate, the High Priestess of Lolth is often called to serve as the mediator and serves as the ruling body between disputes. Her rulings are final and indisputable, as she is considered the mouthpiece of Lolth’s will.
In times of crisis, historically the many houses of the Dark Elves have convened to discuss threats to all of Dark Elven society. This is uncommon as it’s difficult logistically to gather all the matrons in the same place at the same time, so often houses are represented by either the second eldest woman of the family or the eldest daughter of the matron. The High Priestess of Lolth often resides over these meetings as an arbiter in the event of split decisions or in delivering guidance from Lolth herself.

There's my take on the Dark Elves. Any comments, suggestions, questions, outrages, and critiques are welcomed. This is my first comprehensive look at a whole race so if I've missed things, I'll try and patch them up. I'd like to do similar things for Orcs, Goblinoids, Kobolds, and others so those might be seen soon. Thanks!
submitted by Lerad to DnDBehindTheScreen [link] [comments]

Guide to 6 Battlecast - Breaking out of the Big 3

Hi all,
It's no secret that the meta is rather stale with most people going for Vayne, Jinx, and Riven comps. In almost every game I play, I don't have a lot of success playing meta and usually prefer to find weird anti-meta/off-meta picks. I got really tired of playing one of the big three so started playing Mech to limited success. Then I started 6 Battlecast and climbed from ~70 LP Masters to now 320 LP (though I played other comps too in this climb). Here are my Battlecast stats below from about 11 games played.
https://imgur.com/a/nMYgpBt
https://lolchess.gg/profile/na/sakuchan39
Match History
This is my first guide written so let me know if there is anything I can improve on.
Why play 6 Battlecast
I think its a decently strong comp for climbing purposes only. As you can see, I have a really high top rate but really low win rate with this comp. To be honest, it is a bit player diff since this set I have had a low win rate in general. I think the comp is rather fun to play to see all of the battlecast procs, and is also easy due to how straightforward 6 trait comps are in general.
Pros
Cons
Early Game
The general indicators to play 6 battlecast are early upgrades to Illaoi, Nocturne, and components for Kogmaw. Kogmaw absolute core item is Red Buff and needs one of Shiv or Runaan's Hurricane. I prio Bow on first carousel because it can be either RH or Shiv, but I've seen ideas of Vest prio for Red Buff. If you get good items, but no upgrades, it may be worth it to lose streak early for carousel priority, and to stay lower level to complete Illaoi and Nocturne upgrades. Here are some early game boards.
Early Kog
Infil Open
In Early Kog opener, Lucian is replaceable to hold Kog items, or if early Ezreal then Graves can hold Kog items. Blitz can replace Malphite. Play what makes sense in the context of your game.
Mid Game
The biggest spike is at level 6 and getting 4 battlecast, 2 chrono, 2 blaster with one core item on Kogmaw. Until you get there, just play whatever you have that is strongest. Again, the purpose of this comp is to win streak. As soon as I can put in 4 battlecast, I level to 6. I avoid aggressively leveling to 7 as I like to stay at 6 for increased chances of upgrading Kogmaw. Stage 4-1 is always a level 7 and then roll an appropriate amount of gold to maintain econ while upgrading your board. Since this board is pretty self-explanatory, look to snipe carries with Blitz/Noc to cheese out wins. If you can't hit these units, or have bad items at this stage, look to pivot out. I pivot to Bang Bros (shares Runaans as core item), Jinx (if high roll early Jinx), or even once Mech (had really bad items). In the mid-game, you should also look to start building Urgot items (GA and mana items) as well has hopefully completing an Ionic Spark for Illaoi. GA is really good on Urgot to trade 1 for 1 in the endgame (saving health) as well as stalling for tie breakers.
Mid-game Board
End-game
Ideally, by the time it is time to level to 8 (between stage 4-3 to 5-1), you'll have generated a 50 health lead over the 7th and 8th place people. Now, the goal is to complete the trait with Viktor and Urgot to try and survive to 9. Until you hit these units, splashing traits like Mystic (Karma/Soraka/Lulu) or Infil (Fizz/Ekko) or front line (Gnar) are great to help you survive and can hold Urgot items. Similar to mid-game, you are looking to cheese out wins with Blitz/Infil/Urgot. Urgot targets the furthest unit in his range which is 3 hexes. Once you have hit 6 Battlecast, look to go 9 to add in Mystic/Asol/Ekko/any other broken unit. Battlecast matches up really bad against Sorcs so Mystic is usually my go to since it helps against Mech and Jinx.
End-game Board
Other Notes
I haven't played that many games with Battlecast, but the results have been very positive so far. Hopefully, this will increase the flavor of your games in the last few days of this flavorless meta. Let me know if there's anything I can improve in my guide; I realize I don't go over general Econ strategies or flex options. I think there's lots of good information in high-elo streamers on economy vs aggressive leveling. I find my playstyle to try and balance both but leaning more towards econ is king. I'll answer as many questions as I can below.
submitted by EverythingOP to CompetitiveTFT [link] [comments]

[The Scuu Paradox] - Chapter 18

At the Beginning
Previously on The Scuu Paradox…
  The smell of burning wood was all I could focus on. The fires had long died out, making it difficult to see in the darkness; despite all other modifications, Kridib’s eyes weren’t able to see overly well in the dark. Every five minutes, Radiance would send an infrared scan of the colony to help him and his team with their advancement. Despite all that help and the four missile strikes, progress was minimal. Of the forty-seven people sent to the planet, eleven had been killed and five more severely wounded, rendering them useless in battle. From what I could see, Rigel’s forces had clustered in specific points of the colony, giving up the rest: a sensible strategy that had allowed them to ambush three of our teams while suffering negligible losses themselves. As things stood, the enemy forces had positioned themselves in two areas of the colony. Both spots encircled a specific building—mine and the captain’s locations—making further missile strikes impossible.
  Update? Kridib asked me through the mind link.
  Nothing, I replied. Rigel had left shortly after our last chat, taking the third-contact rods with him. Since then, I had remained safely isolated in the room and completely alone. Half of them have probably gone to sleep.
  Tell me if anything changes. Kribib looked up. A dozen sats were visible in the night sky. We’ll be making another go soon.
  I don’t think that’s a good idea.
  So far, Kridib had made four attempts to reach me, all of them unsuccessful. His approach, though chaotic at best, had managed to keep him alive. There had been a close call during which his left arm had been grazed by a bullet, though that time the man hadn’t frozen.
  Everyone has to sleep, Kridib said, heading back into one of the buildings that had been transformed into a ground base of operations. I’ll go first.
  Must I wake you? I asked.
  No. With that, the link was severed.
  To a degree, I was thankful, though not too much. Forcing whatever strength I had, I moved my head to look around the room as much as I was able. Nothing had changed in the last four hours, but at least it let me do something. The last time I felt remotely similar was when I’d had my sensor systems knocked out, though even then I was able to use my shuttle AIs to paint me a picture. Here, I was completely helpless and, to a vast degree, blind.
  “Do I get any water?” I asked as loudly as my lungs would let me.
  There was no reason to expect an answer. Even if anyone was awake on the lower floors, they would be on lookout duty. Saying it out loud, though, made me feel better for some reason. To my surprise, the door to the room opened.
  “Thought you were above those things.” Rigel walked in slowly. Even with my lack of focus, I could see that he had changed clothes. The colours were dark enough to be considered a uniform, although I couldn’t make out any other details. “You can’t swallow, remember?”
  “My mouth feels dry,” I explained.
  “Too bad.” Despite my poor vision, I could hear him smile as he said that.
  Walking slowly, he made his way to the stool near me and sat down. From this distance, I could see him taking something from his front pocket. In the dim light, it was impossible to tell what exactly.
  “Still having problems focusing?” Rigel asked.
  “Yes.” There was no point in lying.
  “Pity. Agora works well on organic tissue. Not on techno-mongrels,” he added with a laugh. “If you weren’t one, you’d be dead. There’s a win for you.”
  And you’re not making any sense, I thought.
  “Nice murder troops you got out there. Quick and efficient. A few years ago, the locals would’ve had fun pulling their wings off. Time leaves its mark.” Rigel flicked the object. It let out a peculiar metallic sound. “No action, no combat sims, just the local pests that roam the planet. Those were brought here too, did you know?”
  “I heard about it.”
  “Another brilliant idea from the bureaucracy. Create a full ecosystem. Plants, critters, predators... all must be present and carefully maintained. We tried killing them off once. Those were the days. Three colonies setting out, killing everything in sight until the orbital station stopped sending food.” There was a slight pause. “And you know the best part?” Rigel leaned towards me. “None of that happened.”
  If I could have pulled back, I would have. There was no way of knowing if these were insane rantings or if he was referring to a dark op coverup. Considering he was from the Salvage Authorities, either was possible, and both options were equally undesirable.
  “I went through your data, Elcy.” Rigel rubbed his hands. “You know things you shouldn’t.”
  “Because of my past, I’ve been placed on special assignments,” I said. Technically it was true, though we both knew it didn’t explain away the inconsistencies.
  “You knew about the third-contact artifacts before. You’ve operated them before.” He moved his hand closer to my face. I felt a cold metallic surface touch my cheek. “You’re searching for something. Something that you’re not supposed to find.” He moved the object away from my face. “Here’s my offer. You answer some of my questions, and I’ll answer some of yours.”
  “That’s one way to get court-martialed.” Not to mention there was no guarantee my self-destruct chip wouldn’t go off at any point.
  “Please don’t give me the line that the fleet is going through all that trouble just to rescue you. If you were that valuable, you’d never have been sent to this hell in the first place.” Rigel stood up. “What are the odds of the fleet extracting you in one piece? Two percent?”
  “Point-seven-three-nine,” I corrected. Frankly, I was surprised they were going through all the trouble. “Give or take.”
  “Less than one percent,” Rigel snorted. “It’s your call. You have three hours to make it. Before I leave you, here’s a freebie. This planet, it isn’t some randomly colonized world in ‘unexplored space.’ We’re in the buffer zone—the border between the Scuu and human space. Think about that.” He made his way to the door. Reaching it, he stopped and turned around. “Oh, and we’re constantly being monitored.”
 
  Gamma-Ligata, Cassandrian Front—615.11 A.E. (Age of Expansion)
    The third wave of shuttles approached my forward left hangar one by one. The instant they came within three hundred meters, I was handed over direct control of the AIs. As with the previous batches, the first thing I did was to have a set of isolated subroutines flash the memory and purge the entire operating system. That done, I sent out a mini-sat to latch onto and assume control of the shuttles. It was a slow and tedious process, but necessary considering the circumstances.
  “How are things?” Wilco asked from the bridge. Augustus had gathered most of his officers to a private meeting in his quarters, leaving Wilco in command. This wasn’t the first time it had happened, but each time it did, it felt strange.
  “Everything’s going as planned,” I said, as the first shuttle went under my control.
  A quick internal scan revealed that there were sixty-two people aboard, all cuffed and tagged. All of them were tagged as infected, and, to my surprise, none of them were sedated. The instructions were to take them in and monitor their actions at all times, and only to engage if they threatened the ship. Normally, I’d be confident that Augustus knew what was going on. With everything we’d gone through since I’d joined the front, I didn’t think there was anything in the galaxy that could surprise him. I was wrong.
  Finishing my internal check of the shuttle, I directed it to the outer hangar doors and had it dock. The passengers—all of their identities classified—waited till I covered the walls with disembark notifications, then stood up and quietly proceeded to get off, in orderly fashion. I could tell by Wilco’s expression that he found it unnerving.
  “A thousand and eighty-two passengers on board,” I said on the bridge and in the captain’s quarters. The moment the last person set foot in the hangar, I would eject the shuttle from my hangar-bay, self-destruct it, and proceed with the next.
  Delegating the task to my isolated subroutines, I reviewed the instructions I had received. The proper ident protocols and authorisations had been used, ensuring that I would do as instructed without asking questions. An emergency transmission from an unidentifiable ship had led me here. I knew nothing about the ship’s name or specifics, and I wasn’t allowed to get close enough to get a visual. The only things I was allowed to see were its shuttles and mass. Everything else was open to interpretation.
  “Have any of them said anything?” Wilco asked.
  “No.” I displayed images of the hangar bay and the corresponding corridors surrounding it. As part of my instructions, the entire section was sealed off and quarantined. “They’re eating.” They also appeared to be healthy, although the instructions stressed no one was to come into contact with them under any circumstances. “I’ve received no indication of how long we’re to keep them. Did the captain get an indication?”
  “No,” Wilco said in his usual somber voice. “Is everything sealed off?”
  “Yes.” I rechecked. “No way in or out without captain’s approval.”
  “Set a buffer zone.” The man went on. “No one goes in or out without my permission.”
  “If you say so.” It wasn’t difficult. The area in question had been made empty to accommodate the quarantined arrivals, though it seemed a bit too much. “Want me to put sentinels?”
  “No. We don’t have to hurt anyone, just hold them.” He slinked down in his chair. “They’re the Med boys’ toys. We don’t get to play with them.”
  Med boys… Only Wilco referred to the Medical Core in such fashion. As most organisations, they were part of the fleet, yet their specific area of expertise gave them as much authority as the Salvage Authorities and the BICEFI combined. As a ship, I knew fairly little about them: they had the power to impose quarantines and cordon off entire planets if they wished. They were also the only organisation with the power to hold an active captain in check. Possibly, that was the reason Augustus didn’t get along with any of his medical officers. According to the public files, the Med Core had created the inner-body nanites and were instrumental in getting humans into space. There were also whispers that they were involved in creating the first ship-cores, although I found that unlikely. Even so, they had more authority than anyone aboard. Even on the front, we had no option but to obey.
  “It won’t be practical heading into war with them,” I said as the second shuttle entered the hangar bay.
  “Not our call. We’re to hold them until a Med ship picks them up,” Wilco sighed. “And monitor everything they do.”
  “How is that different from anyone else aboard?” I ventured a chuckle.
  “You don’t need to know,” the lieutenant said darkly.
  Another thing about Wilco was that he had the uncanny ability to make any topic of conversation dark. I ran a few simulations testing various responses, then decided not to respond further. In the best-case scenario, there was a twenty-seven percent chance he found my reaction funny.
  “Elcy.” Augustus granted me sensor access to the captain’s quarters. “What’s the ETA on the cattle?”
  “The passengers will be all aboard in seven minutes, captain.” A decade of attempts to mellow his behaviour had brought me no results. “Five, if you need me off in a rush.”
  “Get it done in five,” he barked. “We’ve got new orders. We’re joining a purge fleet. Go on yellow. Get the grunts prepped.”
  “Aye, sir.” I issued the order to everyone aboard. Seconds later, ground troop officers and sergeants were shouting their troops into order. “What about the passengers, sir? Won’t combat expose them to unnecessary danger?”
  “There’s no unnecessary danger,” Augustus barked again. The rest of the command staff had already started leaving the room. Their expressions ranged from mild annoyance to disapproval. Whatever discussions had taken place, they must have been unpleasant and one-sided. “Monitor them at all times and don’t interact until I say so.”
  “Understood.”
  It sounded like another escort mission, and I didn’t like escort missions. Normally, it would just be troop detachments or—if we were very unlucky—some mid-level bureaucrat or admiral’s aid sent to do a front-line inspection. Transporting quarantined personnel wasn’t in my usual purview, although if it had been, I’d never know.
  “What’s the course of treatment they must undergo?” I asked.
  “No treatment,” Augustus grumbled. “That’s for the Meds to figure out.”
  “All passengers are tagged as infected. Regulations require we provide immediate medical attention.” I felt my words sound hollow. If Augustus had the authority to provide such, he would have told me already. The only thing I was left was to go through the motions, expecting to receive the obvious denial.
  “Just monitor them, Elcy! That’s what we’ve been told. And whatever happens, don’t interfere.”
 
  Just monitor them.
  I had spent three months and thirty-nine hours monitoring the passengers onboard. Through battles and repairs, every single action had been carefully observed, recorded, and stored on external data storage. For the most part, nothing happened. The people would live boring, perfectly organised lives, almost as if they knew they were being watched. There were no scuffles, few arguments, and only one incident resulting in injuries when a Cassandrian fighter managed to slip through my external defences and fire a salvo at the hangar bay. Their health condition also seemed no different than when they had come aboard. I had dedicated a dozen subroutines to collect any potential symptoms in an effort to determine the type of disease they had, but had come to no conclusion. Then, one day, they were all gone. I had no memory of the Medical ship that had taken them, or where that had happened. The only thing I was certain about was the time—precisely two thousand, one hundred and ninety-nine hours since the last of them had come aboard. Everything else remained restricted.
  Looks like there’s always someone monitoring someone, Sev. If Rigel was to be believed someone was monitoring the planet. The question was who.
  Seconds turned to minutes, then hours. Hundreds of times, I considered looking into my restricted memories for information regarding the third-contact artifacts or the events in gamma-Ligata, and each time I found a reason not to. As Rigel had said, the chance of me getting off the planet alive was less than one percent, but the knowledge of the existence of the possibility kept me acting. And then there was Rigel’s offer…
  Rad, are you monitoring me? I asked, attempting to latch on to any open communication protocols. A connection was established, but instead of linking to Radiance, I found myself connecting back to Kridib’s mind. On cue, an info burst from Radiance followed, giving the latest scan. This time, I could see the location of our forces. The total number had increased to seventy-four, Kridib included. Nearly eight percent were gathered close to the captain’s expected location. Kridib and five more were closer to me.
  Get ready, Kridib said. Moments later, bursts of gunfire echoed in the distance; they were going for the captain first.
  The mission had begun. From here on, I could see several potential outcomes. In all of them, there was a high probability that Rigel attempted to make a deal.
  When I was a ship, Augustus had taught me one key thing when it came to missions: regardless of the depth of predictions and the computing power at their disposal, humans always boiled down a situation to a simple binary choice. Rigel wanted something from me and had invested too much to let his chance slip. Before the outcome of Kridib’s rescue mission, Rigel would come here to get an answer to his proposal. All I had to do was wait.
  As I lay, I watched Kridib run through the darkness towards my location. Unlike before, he was wearing night vision goggles, letting him make out his surroundings better.
  No thermal? I asked as Kridib made his way through the streets. The smell of burned vegetation could still be felt.
  That’s what you’re for.
  Not a reply to be thrilled about, but one to be expected. Cross-referencing Radiance’s latest scan, I started analysing every frame of Kridib’s stream. The first few minutes passed without incident. Judging by the intensified background gunfire, the locals were more focused on keeping Renaan isolated than stopping Kridib. Twenty-eight seconds, later the first shot sounded.
  Sniper! I shouted straight in Kridib’s mind.
  “Cover fire!” he shouted, rushing for cover.
  Watch out for a cross, I warned.
  The shooting intensified. Based on the area scan, the group was a few hundred meters away. One strong push and they’d be here. That said, I knew that the building was guarded by more than seven people. If I were in Rigel’s place, I would have dedicated at least three dozen.
  Concentrated fire focused on the second floor of a building, blowing off the entire wall. There was a brief scream before a rocket flew into the spot, hollowing the entire structure with a blast.
  Heavy weapons? I asked Kridib. I didn’t think Radiance’s captain would resort to such firepower, considering third-contact artifacts were involved; one direct hit, and the entire colony might well end up a smouldering crater, not to mention the potential communication repercussions. Maybe there was truth in Rigel’s statement that Flight Commander Nitel was getting desperate.
  As I was following Kridib’s advancement outside, the door opened once more—as predicted, Rigel had returned. He was wearing the same set of clothes as three hours ago. I found it puzzling that I couldn’t spot any semblance of a weapon on him.
  “Your masters have gotten desperate,” the man said in suspiciously calm fashion. “Looks like they’ve sent everything they had to get Renaan.” He walked up to me, then leaned over. “And just a handful to get you.”
  “Are they winning?” I tried to smile.
  “Beats me.” Rigel didn’t seem bothered. “You thought about my offer?”
  “I did. And I don’t think accepting would be a good deal. If I wait for them to rescue the captain, your bargaining power ends.”
  “Oh?” The man chuckled.
  “There’s nothing else the fleet would be willing to trade.” Except potentially the pyramid artifact. Even then, I didn’t see them sacrificing the Gregorius. “Once the captain boards a shuttle, it’s over.”
  A person of Kridib’s squad fell as they were approaching my building. I heard the unmistakable sound of bullets piercing armor, then silence. That was the thing about sound suppressors: one could get killed, and there still wouldn’t be any sound of one hitting the ground. I wanted to turn around and see what had happened, potentially to help. There was a seven-point-three chance that the wound wasn’t fatal. Kridib kept on moving forwards. That’s what made him a ground trooper… it also caused me pain.
  “What if I kill Renaan?” Rigel mused. “I won’t lose much. Everyone down here’s dead anyway. Someone in the fleet has gone through a lot of shit to get Renaan back. They’d lose a hell of a lot more.”
  “What if they save the captain?” I countered. “Either way, we’ll soon find out, and you’ll have no offer.”
  “Quantum paradox logic?” Rigel sounded surprised. “Strange hearing that from you, missy. I’ll have to skim your file once I’m out of here.” He paused for a moment, then dragged the nearby stool over—making a deliberate sound—and sat down. “Truth is, once the moment ends, we both lose our chance. Are you okay with that?”
  Why are you so confident? I wondered. Even if I were to agree, he wouldn’t be able to get much from me in the next ten minutes, even less if Kridib managed to reach my room. His squad had already made its way to the building proper, facing less than expected resistance. From what I was able to see, there were two snipers left on the upper floors and two machine-gunners on the first. All auxiliary positions on the nearby buildings seemed to have dealt with, although there was no sign of Ogum.
  “You’ve dealt with Salvage before, I can tell,” Rigel pressed on. “You won’t get another chance like this.”
  The old man’s with me in the basement, I told Kridib. No guards in the room. He’s ex-Salvage Authorities. Take him, and the mission is over. Saying that hurt slightly. Despite being the enemy, and a threat to the war effort, he remained human.
  “Then I guess I’ll never know.” As I spoke, I saw Kridib charge at the building. As before, there was nothing fancy about it, just determination and insanity. Several bullets flew so close to him I could hear them, but this time none of them hit. “Your bargaining window is over. No deal.”
  Kridib emptied his sidearm at the door in front of him, then rushed in. I could see no guards inside, just a set of hastily built staircases. Whatever the original purpose of the building was, it had been transformed into a field center at some point—likely during a previous escape attempt. Probably a group similar to ours had made it their temporary base, then left it as it was once they had completed their mission. No wonder Rigel had had me transported there. Kridib didn’t waste time making parallels, instead drawing his second sidearm and rushing down.
  At least two floors down, I said. I’m not hearing any of the gunfire.
  Is he armed? Kridib asked.
  Unsure. Not that I can tell. There are artifacts, though.
  “Such a teacher’s pet.” Rigel sighed after a long silence. “In the end, you’re nothing but a ship.” He stood up.
  He’s standing directly from the door, I said to Kridib. Seven degrees from center. Small frame, average height.
  Kridib fired three shots. Three bullets drilled through the alloy surface. Half a second later, Kridib followed kicking the door in.
  “Just one small thing.” Rigel took a tube-shaped object from his vest pocket.
  Meanwhile, I was staring at an empty room from Kridib’s eyes. It was at least three times smaller than the one I was in, bare and completely deserted. There was no Rigel, no me, no equipment, just a single metallic cube the size of my fingernail placed neatly on the floor.
  “Renaan was never the target.” The old man bent down and injected something in my neck. A new cascade of connection requests followed. “You are.”
—-
Next Chapter
submitted by LiseEclaire to HFY [link] [comments]

A guide to Battlecast Brawler Hyper Roll for patch 10.13

A guide to Battlecast Brawler Hyper Roll for patch 10.13

https://preview.redd.it/6auss91plw651.jpg?width=1209&format=pjpg&auto=webp&s=eb1e07aee7f71aa96df8c52179dfa6d0bd8b2b64

This is a guide to a battlecast brawler hyper roll build I've been working on in patch 10.13. (Or HyperBeam HyperRoll as i like to call it)


Down below I've shown what the comp should look like at various stages of the game, as well as the general strategy and itemization.

Hyper roll builds have disappeared from the meta with the introduction of set 3.5, mostly to to the nerfing of key 1 cost units like Poppy and Xylah, the removal of the Void alliance, and level 4 rolling odds changing from 60% to 55% for 1 cost units.
However, I think with the massive buffs to Illaoi and the battlecast synergy and it's units, as well as the massive increase in odds for 3 cost units from 10% to 15% at level 4 make this build viable if you abuse those odds to find an early Cassiopeia, and get 4 battlecast online early after hyper rolling at stage 3-1. You're almost guaranteed to have her on round 3-2, often you will even find 2 copies or a 2 star Cassiopeia on your first hyper roll. I think by shifting the focus of hyper roll builds away from 3 starring a board of 1 and 2 cost units, and focusing more on abusing the 15% odds for 3 cost units, and focusing on 3 starring a few one cost units, and getting super early 2 star 3 costs who unlock important synergies, hyper rolling can be quite good again.
Anyways, here's the rundown of the comp:

The build focuses on building Illaoi and Cassiopeia as your carries. The compound effect of all the buffs to Illaoi and battlecast have made her tankiness and power increase exponentially, especially at 3 star. Combining the buffed heal from battlecast with the bonus HP she got this patch, 10% more armor and magic resist steal and the massive 50% increase from 4 second to 6 second steal duration, allowing her to stack up much more at a single time makes her a way stronger unit at 3 star than she was in 10.12. Combining this with the right set of items easily rivals Poppy in the golden days of the Candyland build. As for Cassiopeia, despite getting a nerf to DPS, the amount of damage instances she does is very powerful with the battlecast synergy. With Blue Buff and Morellonomicon, you'll be dealing 2 instances of tick damage on your opponents entire team very early into the fight, triggering tons of blasts/heals. When played in this comp, she is a way stronger carry than she is in the Vanguard Mystic build, despite being nerfed. The 4 battlecast synergy has been buffed enough that it can crush early game and carry you through mid, until you find Urgot later, and the 6 battlecast alliance has been buffed enough to make this build viable in the late/top 4 portion of the game. Buffs to Nocturne and Kog'Maw aren't huge, but still relevant. This comp also makes great use of spatula. If you can get battlecast spat, you can run 6 battlecasts at level 6, without needing to to wait all the way to level 8 to find Urgot. The 480 damage blasts/heals at earlier stages of the game will pretty much ensure you steamroll.
In summary, the comp wants to have long fights with an unkillable Illaoi and Malphite 3 star in the front, buying time for Cassiopeia's damage over time, and your battlecast procs to do work, while the combination of Ionic Spark and Illaoi's resistance reductions massively increase your damage output as your tanks run endlessly into the opponents units and debuff them to oblivion.

Super Early Game (Stage 1-2)

In the super early game, you should econ as much as possible. Focus on making interest at all times, and only deviate from this if it means picking up an Illaoi, Cassiopeia, Malphite, or Nocturne. You want to hang onto as few units as possible that don't go into the level 5 comp shown below. Holding onto one Kog'maw is a good idea, but 2 starring him before you roll down your gold at 3-1 isn't worth it. It costs way too much in interest gold and you will always be able to 2 star him very early with your hyper rolls, and having him 2 star isn't the most important thing. What really matters is having him for an early 4 battlecast synergy. If you can sell Cog'Maw to make interest it's generally worth it, as you can always find another copy during your hyper roll. You want to streak for maximum econ without ever breaking your streak, which usually means loss streaking until the crug round. This also ensures you get first/early pick at the carousel. Getting the right items, specifically an early bramble for your Illaoi, is important for this comp, so it's normally the best approach. I wouldn't recommend committing to win streaking unless you're entering the first PVP rounds with 2 star units and some solid completed items, or if you lucked out and got Cassiopeia on stage 1. Ideally you want between 40-50 gold for stage 3-1, at which point you hyper roll to 0 and try to 3 star Illaoi Malphite and Nocturne, while 2 starring Kog'Maw, and finding Cassiopeia 1 or 2 star. Consider holding onto Blitz crank and Vi during your roll, until you find the 4 battlecasts so you can play a 4 brawler start as a backup plan if need be.

Sidenote: picking up as many 1 cost and 3 cost units as possible while you're rolling down your gold will slightly increase your chances of 3 starring units and hitting Cassiopeias by removing some units from the pool. This isn't huge but it can be the difference between hitting a 3 star unit a round or two earlier, which does matter.

Early Game (Level 4-5)

Level 5
You want to get Illaoi to 3 star as your top priority, while looking for Malphite and Nocturne 3 star along the way. Kog'Maw 3 star is nice but it isn't worth the bench space and gold and will ultimately slow you down too much. Getting him to 2 star early is all you need. The other goal is to find Cassiopeia 2 star early during the hyper rolls, but never roll specifically for her, as a 1 star Cassiopeia is all you need early on, and you should get her to 2 star extremely early naturally with your hyper rolls now giving you 15% chance for 3 cost units in the early game anyways. The only 3 star unit that is absolutely crucial to the comp is Illaoi. Malphite makes the comp much stronger if you can 3 star him, but the comp can function without him. 3 star Nocturne is much like Zoe in Candyland; a nice bonus if you find him, and quite useful with his 4 second stun, but you don't need him 3 star. It's always worth the econ and bench to hang onto him though. Since this is a hyper roll build, you never spend money on exp until you are fully ready to go to level 6, where your odds for finding 1 cost units decrease drastically. Once you find Illaoi 3 star, you should go to level 6 if you aren't anywhere near finding Malphite and nocturne 3, but if you have 5 or more copies of either of them, and if the units aren't being heavily contested, it's worth staying at level 5 longer and rolling down again for 3 star on all your 1 costs first. Be patient with your gold, and try to econ up to 30-50 gold before rolling down each time, instead of rolling all your gold as you get it, unless you are dying and have no other option. You usually want to run the 5 units shown above, however if you failed to find 4 battlecast, you can run 4 Brawler instead, although this isn't as good. The other main thing to consider is running Zed instead of Malphite. Zed can be worth it if you ended up with a 3 star Nocturne, or if you somehow didn't find 2 star Malphite on your first hyper roll, which is incredibly unlikely. Otherwise the 2 Brawler front line with 4 battlecast is your best option.

Mid Game (Level 6-7)

Level 6
level 7
At this point, hopefully Illaoi and as many other 1 costs as possible are 3 starred, or 1-2 copies away from being 3 starred, and you have 2 star Cassiopeia. The best option at level 6 is to add a Mystic to further increase your units durability. Soraka is great, and her healing has great synergy with the innate tankiness of your units. Karma is also great to link to your Cassiopeia. If you can't find a mystic the option of throwing in a 2 star Zed or a Fizz is also okay. Running Infiltrator in the place of Mystic can actually be better up until late game if Nocturne is 3 starred. At this point in the game, you don't want to be rolling any more. Just econ up and pick up more brawlers, and finish 2 starring everything you can, and finishing 3 star units unless it becomes unrealistic to keep looking for them. At level 7, you want to add in two brawlers and take out the mystic, for 4 brawler 4 battlecast. Adding Vi and Gnar provides much more valuable front line to buy time and drag out the fight for your Cassiopeia and battlecast procs to do work, as well as providing you with lots of CC. If the game is going well, i prefer to econ up to 50 on level 6 and slowly pump gold into exp, while remaining at 50 gold, then pump all my gold into levels to jump strait to level 8 right after, but if you are being pressured it's fine to go to 7 sooner if you're taking too much damage.

Late Game (Level 8-9)

Level 8
Level 8 alt
Level 9
At level 8, add your Mystic back in (Soraka being the best). You don't have much to do here as far as your build, aside from trying to find Urgot and Viktor, if you don't already have him, to go to 6 battlecast. Once you find Urgot, either replace Cog'Maw with him (or Nocturne if you never 3 starred him) or take out 2 of your brawlers and go for 6 battlecast, 2 brawler, 2 mystic. If the game goes to Level 9, you can simply play 4 brawler 6 battlecast. If you're facing heavy magic damage lineups that don't require you to strengthen your front line as much (such as Gangplank/Riven and 6 sorcerers) you can consider 4 mystics instead of 4 brawlers. This is especially effective if you have dragon scale on Illaoi, and practically allows her to 1v9 against those kind of comps.

Spatula Variation

Level 6
Level 9
If you get a spatula, you can make battlecast spat and put it onto your Malphite. Malphite carries Ionic spark in this comp, so giving him the ability to output some magic damage is nice while hes tanking for you, but more importantly he has tons of hp to work with so he will survive on the front line for much longer with battlecast heals and keep that ionic spark aura up for longer.
With battlecast spat, you can add Viktor in at level 6 for the 6 battlecast synergy. The DPS increase to 480 for each battlecast proc at this early in the game is brutal, and also makes Illaoi unkillable with the increase heal. You can play 4 brawler 6 battlecast at level 8 now as well, and at level 9 you can play a mystic on top of the normal comp, while dropping one of your less useful battlecasts.

Items

Carousel Priority is Spatula > Chain Vest > Cloak > TeaRod > Belt/Gloves

It's essential that you prioritize getting Bramble first, Blue Buff second, then two additional tank items for Illaoi and Morellonomicon as a third priority, and lastly Ionic Spark or Rapid Firecannon are luxury items (they help you win more if you're ahead, but don't stabilize you if you're behind).

Basically, Bramble vest is the most important item in the comp, with Blue Buff being a close second. They are the only irreplaceable items. Bramble plays a crucial role in carrying you through all stages of the game. It's value on tanky units, especially at 3 star, is too great to ever pass up. It will do a ton of AOE damage, and it creates quite a lot of damage instances throughout the fight to fuel battlecast.

Ideally, Illaoi wants Bramble, Dragon Scale and Quicksilver. I believe these items best leverage her stolen resistances from her spell and increase her survivability.
The armor from vest, plus the negating of crits, coupled with 20% evasion from quicksilver, makes her very durable against physical damage.
The magic resist provided by Dragon scale and Quicksilver bring her magic resistance extremely high, and she ends up taking almost no damage when incoming magic damage is reduced by 50% by scale before even considering her resistances.
The immunity to crowd control from Quicksilver is very important on her as well, as it allows her to cast without interruption, and she can't be stunned before she has a chance to steal resistances. Stacking up a few casts in the first 10 seconds of the fight is enough to make sure she is always working with added armor and magic resist.
Getting these 3 items isn't imperative though, as long as you have bramble you can replace one of the other slots. Warmog's works fine in giving her more raw HP to leverage her mass stolen armor and magic res, and gives her more HP to stay alive and heal back up with battlecast procs. Titan's resolve is also an acceptable replacement as she is one of the units who can actually get it to 50 stacks and then stay alive and heal back up for a long time thereafter to make good use of the item to its full potential.

Cassiopeia wants Blue Buff and Morellonomicon. With this combination of items, she can dish out tons of damage over time as long as she has a tanky front line to buy time for the damage to do its work, as we've seen in builds like Vanguard Mystic and Mystic Protectors. Given two sources of tick damage on every unit that she casts on, not only does she melt entire teams, she goes rapid-fire with the battlecast procs, even managing to stay alive through rapid healing if she gets jumped on the back line.

The last item is Ionic Spark. This is best on Malphite 3 star, but can be on any Brawler. I don't recommend putting it on Illaoi because it offers less defensively and we just want to make her as tanky as possible with her 3 slots. Combining the magic resistance debuff aura and Illaoi stealing 60% resistances every cast from whoever she hits, your team will be able to easily melt enemies.

Almost all item components have good use in this comp, but BF Sword is quite a dead item. The best you can do is make a Zeke's Herald or GA with it.

Other notable items if you happen to get them:

Rapid Firecannon - Great on Cassiopeia, and allows you to position her as safe and far away as possible. Any Bows you pick up should go towards building this item. It didn't make the cut for the item build, but it would be the next best thing that isn't on the core 6 item list. Don't prioritize bows on the carousel over anything else for this item, but it's nice if you end up with one.

Protector Spat - Spatula should be built into battlecast spat, but if that ends up being impossible, or you pick up the full item on a later carousel, it can be great for Cassiopeia to perma-shield once you activate protector synergy with Urgot. Jarvin and Karma can be played until you find Urgot, to get protector and dark star.

Thief's Gloves - If you end up with extra Sparring Gloves you can just combine them onto Nocturne or victor to get some value out of them.

Frozen Heart - If you have spare chain vest and tear drops, this is a nice item to have on either a brawler, or on Nocturne.

ZZ'Rot Portal/Redemption - If you end up with these, they're nice on Nocturne, as he will jump to the back line, cause havoc, then give you benefits for dying.

Positioning

Depending on what brawlers you're using, there are two general approaches to positioning Cassiopeia. If you have all your brawlers up front, it's best to have her to the second row against one of the edges, with a brawler directly in front of her. If you're running Blitzcrank, you can put him in the corner with Cassiopeia next to him. This will give her a target to attack in between casting her spell. Since she only needs to hit once to gain full mana with blue buff, she should be able to distribute her poison to most of the enemy team from the safety of the back row before the pulled unit dies, forcing her to move up closer.

Malphite (or whoever ends up with Ionic Spark) should be towards the center to maximize the aura's effect. Illaoi should also be centered. Her and Malphite are the tankiest units assuming they're three starred, and it's also best to have her near the Ionic spark to ensure she stacks magic resistance reduction from Tentacle Smash and ionic spark onto the same units, helping your team burst down targets better.

Nocturne can typically kill off a target during his 4 second stun duration, so having him jump onto a key spell caster such as Lulu/Xeraph or a carry is important. In the top 4 and above, his positioning becomes increasingly more important as you can target specific players more easily.

Cow'Maw isn't the most impactful unit, so he should be positioned in such a way that he will tankenemy Blitzcranks.

In general, I prefer to play towards one side in the early game, to better help your units focus fire, and cause battlecast to target the same unit. later on, I typically prefer to spread out more.

Pros and Cons

Pros:

- Counters Vanguards and Mystics. Cassiopeia with Morellonomicon melts them, and Illaoi's spell turns their own strength against them, making her ridiculously tanky and stripping them of their alliance bonuses.

- Counters Protectors due to Cassiopeia 50% shield reduction.

- Not Super contested in general. Not many players are 3 starring these units, and with hyper rolls you can get your hands on the highly contested Cassiopeia before anyone has a chance to empty them out of the pool.

- Good in Trade Sector, Neekoverse, Star Cluster, Superdense Galaxies.

- Easy Top 4 if you get some 3 stars at a reasonable time, or hit your items on Cassiopeia and Illaoi

Cons:

- Easy Bottom 4 if you get unlucky with your hyper rolls

- Can struggle against Blasters with the 80% true damage from Giant Slayers against your High HP units, and heal reduction from Red Buff. If more than two players are going blaster brawler, you shouldn't go for this comp, as your units will be contested as well and 3 starring the important ones could become impossible.

- Can be weak against sorcerers. Burst damage comes in less, more intense damage instances, and doesn't let you proc enough battlecast heals. Their units often don't have much resistance to steal making Illaoi less effective and more vulnerable, as well as losing value on HP% burn from Cassiopeia since their units are fairly low hp.

- Bad in Binary Star and Galactic Armory. Risky in Littler Little Legends Galaxy. If you snowball early you can crush the game easily, but if you take a bit too long hitting your power spikes, you'll be in a rough spot.

That's it for the guide, thanks for reading! I hope you give this comp a try and have fun!

If you have any feedback or questions, feel free to DM me!
submitted by vice4862 to TeamfightTactics [link] [comments]

Modern on a Budget: Operation Midrange

Hey there Modern people,
For those that have never seen me around before, I love budget Magic. Over on the Pioneer sub, I have this series that I do where I develop budget lists and run them through some games to report back there. For a couple weeks now, i’ve been getting more and more interested in Modern, so I figured that you guys could do with some of that budget goodness as well, and that’s what i’m here for today.
If you didn’t catch it, last week I posted up a link to my Incomplete Compendium of Budget Modern Decks. (You can find that [HERE]) I’ve been updating that list since posting it, and it’s getting to the point where it’s almost finished. I’m going to take a couple of decks from this list and run them through some games so we can talk about how the decks perform. All of these decks are around a $100 budget in paper, and typically significantly less expensive online.
One thing that I see very frequently when discussing budget modern decks is that Midrange strategies are basically completely unplayable because “YoU cAn’T tUrN a GoOdStUfF dEcK iNtO a BuDgEt DeCk”. While this is a little true (You just can’t fit 4x thoughtseize 4x Liliana of the Veil into a budget list unfortunately), it’s definitely not out of the realm of possibility that you can play Midrange on a budget. Here, i’ve got three lists (Featuring some newly cheapened Double Masters cards!) that I think are totally viable as budget midrange options. Without anymore fanfare, let’s just jump in!
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Skred
The first up for this one, we’ve got the first midrange archetype that I ever played in a tournament setting - Skred Red. For those that weren’t around in the stone age when this deck was popular, Skred Red is a snow based red midrange deck that looks to take advantage of its namesake as an extremely powerful removal spell, jam out a blood moon to lock out greedy manabases, and take over the game with difficult to deal with threats such as Koth or some Dragons.
For this build in particular, i’ve decided to go for a suite of creatures that all provide Two for Ones (which will hereby be known as 2-4-1s) in some fashion, as well as going heavy handed on the card advantage spells that are within the budget range. One thing that i’ve learned is that Mazemind Tome is an amazing card, and if you’re playing a grindy deck that isn’t in blue you should definitely consider playing it. It helps to recover and stabilize in a color that otherwise doesn’t have access to lifegain, and drawing up to 4 cards is no joke. Other key synergies here include the combo of Eternal Scourge and main deck Relic of Progenitus to provide us with an “infinite” amount of 3/3 blockers or attackers while offering lines of disruption that most decks don’t have until sideboarding. Koth of the Hammer plus Mountains is also a very solid strategy for ending a game quickly, as the emblem is essentially unbeatable for the large percentage of the metagame. The main game plan here is to keep the board clear of creatures by any means necessary so as to not die, then jam out a threat that a creature deck won’t be able to deal with. This deck is basically the creature deck killer. Against non-creature decks, we’re really just hopeful that a blood moon or relic of progenitus is enough to slow them down so we can burn them out.
Anyway, after playing some games, I ended up with a respectable 3-3. Modern is a lot more varied than it was in Skred’s heyday, which means that there’s a much smaller percent chance that you’ll go up against one of the deck’s stellar matchups. However, with astrolabe banned again Blood moon is definitely back on the menu as a real threat that people need to be concerned about. People pretty frequently seem to forget that blood moon is legal in the format; either that or they just don’t care enough about it and are willing to lose whenever it shows up. Janking people out with some stupid card that they aren’t prepared for is one of the cornerstones of building a deck on a budget, and Blood moon gives the Skred deck some major power. Overall, this seems more like a deck you take to an in-person event where you know that you’ll be facing up against creature decks and decks with greedy mana bases all night. I don’t think i’d take it to a large scale tournament with an unknown meta right now, but with some tuning it is certainly capable of pulling out wins.
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Hatebears
Many people will look at a Death and Taxes or Hatebears list and think “Hey, this is an Aggro deck!”. While yes, on the surface this archetype definitely looks the way of a strictly aggressive creature beatdown deck, once you start reading the abilites and thinking about how they might play out over your typical game against any other random deck in the format, you’ll see that Hatebears is actually much more flexible, and able to adapt to become the control role in a large number of matchups.
Hatebears was originally developed as a “Meta crusher” deck to beat up on jund decks by dropping a Loxodon Smiter on them when they went to play their discard effects. Since, it has existed in various forms, often being named interchangeably with Death and Taxes as they perform very similar roles in the modern metagame. The point of a Hatebears deck is to use efficient green mana dorks to jump ahead slightly into your powerful disruptive GW creature suite, and grind away at the opponent by having some kind of answer to anything that they’re doing while getting in for chip damage turn after turn. For my version, i’ve decided to supplement the removal suite with the combo of Containment Priest plus flicker effects to be able to exile any creature at will and keep them gone for good. This is supported by a small cat-tribal subtheme, as well as the typical litany of Taxes creatures whose job it is to throw the opponent off axis.
The matches for this one went surprisingly well, ending on a 4-2 record. I played against a couple of combo decks who were completely hosed by the main deck hate cards I was packing, and I was also able to grind it out against a bant uro pile, keeping up with their creature threats as they struggled to answer my own. I’m pretty impressed with the deck in this small showing, and would love to see where this archetype can go in the hands of someone who really dedicates time to mastering it. The deck really rewards format knowledge, even in this budgeted incarnation, as it’s a deck that runs on very thin margins and making a wrong play somewhere can have devastating side effects a few turns down the road. Hatebears or Death and Taxes are in the category of decks where you grow as you play the deck, you tune the deck to perfectly fit against the overall metagame, and you’re rewarded for your dedication to the archetype. This isn’t a deck i’d expect to just pick up and start winning games with, there aren’t very many free wins here. If you like working for your glory, then Hatebears is definitely a deck for you.
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Delirium
And now for the one we’ve all been waiting for. I promised midrange decks, and this is by far the most midrange-y of them all. Budget Son of Jund, the mac daddy itself, GB Delirium is here to kick tail and chew bubblegum…. And it’s all out of bubblegum.
If i’m honest, I have no idea what that reference is even from. What I do know is that yes, GBx Midrange is in fact possible on a budget. For almost a decade, i’ve seen people ask “How do I play Jund on a budget in modern?”. It’s the most widely requested budget deck, and one of the most beloved playstyles. Magic as Richard Garfield intended, trading your resources with your opponent 1-4-1 in a true test of pilot skill and preparation. The deck with a 50/50 matchup against any other deck in the field not accounting for pilot skill. The deck that every man wants to be, every woman wants to be with, and every non-binary or asexual person looks at with the familiar fondness of a lifelong friend.
The deck was just kinda fine. Another 3-3 record, I actually had much higher expectations for this one. I want to focus in on what the deck does well first, and that is approximate on a budget the playstyle and patterns of a non-budget GBx midrange deck. The choices feel almost the same, even though the card-for-card value is much less on our end. The deck offers an excellent stepping stone into GB Midrange decks in modern, and I feel as though if you’re looking for a first step into the format that this is one of the best ways to do it without playing aggro. Now, to what the deck does poorly. In building on a budget, we are limited severely by what we have access to, namely that we can’t build a “goodstuff” deck because all of the good stuff is heckin expensive. This means that we need to shift our focus onto synergy, because synergies exist at all levels in Magic. When we look for synergies in the GB colors, the most common theme we find is graveyard interaction, or playing around with our dead stuff. Going this route in modern without going all in on it means that we’re left weak to all the various graveyard hate that exists in the format without netting much of the benefit. While this means that we still get to play with some of the best cards we have access to, we’re left in a more vulnerable spot than if we were a non-budget build. Another area where we face difficulty is in the overall popularity of GBx as an archetype, meaning that we’re fighting against ourselves when trying to join in because anything of use to us is naturally going to be more expensive. While GB isn’t very pressed when it comes to making a mana base, we are pretty pressed in terms of removal as all of our best options are either $7+ or 3+ mana.
We should also talk about timing in the metagame and what you should expect when taking a budget list for a spin. Right now, modern is dominated by Uro midrange piles, combo decks, highly efficient aggro decks, and prison style control decks. Not very many of these are excellent matchups for us when we’re not equipped with our strongest answers. Our small discard suite can keep the combo decks at bay long enough to sneak in some damage with our cheap creatures, and our removal can dispatch the early threats from opposing aggro decks, but when it comes to having better card for card quality than our opponents we’re just a little lacking. It doesn’t matter how solid your list is, budget or not, if the strategy overall just folds to an uro, and not all of your losses will be chalked up to your deck being cheaper than your opponents. It’s very easy to become discouraged when taking a budget list to an event and flopping, blaming your lack of investment for your lack of results. But sometimes its just a matter of your deck choice too, and that you picked the wrong deck to bring to an event. One thing that i’ve learned over my years of brewing with budget lists is that any deck, well enough tuned and piloted, can take down any tournament at any time.
GB Delirium does a fantastic approximation of a midrange game plan in the modern format. It won’t net you the results that a full no-budget list might, but that isn’t the point of playing a budget deck. You don’t play budget decks to spike tournaments. You play them to get into formats, to learn, to get better, and to grow as a player. You’re meant to toss your budget deck to the wayside when you’re done with it, if you want. If you like the strategy, a majority of the time you can also use it as a base to build into the no-budget version of the archetype you wanted to play in the first place. If you take two players, both brand new to Modern UWx Control, and run them through series of tournaments with the only difference between the two players being that the first was playing a budget UW control deck for a year and the second is going in blind, the first will come out with a better record almost every time. They put in the time to learn the deck even before they could get their hands on it in full, and that practice will pay off.
Moving 'round to the finisher, I just want to say that playing a budget deck doesn’t make you a bad player, it makes you someone who’s going to be a great player someday, and someone who recognises the value in investing time and learning. If you’re forced into playing on a budget, that’s alright. There’s options for you to play as competitively as possible. If you’re just unsure about whether you’d like the format you’re jumping into or not, that’s also alright, there’s room for you to grow.
Budget deck building is a real passion of mine. I hope that you got something out of this, or at the very least had a bit of fun along the way. I have plans to make a whole bunch more content for budget modern, so stay tuned for that. If you’re curious and want to look through my whole catalogue of budget lists that i’ve made so far, you can do that [HERE] as well.
Until next time, stay safe, stay smart, and thanks for reading!
submitted by ServoToken to ModernMagic [link] [comments]

[The Scuu Paradox] - Chapter 18

At the Beginning
Previously on The Scuu Paradox…
  The smell of burning wood was all I could focus on. The fires had long died out, making it difficult to see in the darkness; despite all other modifications, Kridib’s eyes weren’t able to see overly well in the dark. Every five minutes, Radiance would send an infrared scan of the colony to help him and his team with their advancement. Despite all that help and the four missile strikes, progress was minimal. Of the forty-seven people sent to the planet, eleven had been killed and five more severely wounded, rendering them useless in battle. From what I could see, Rigel’s forces had clustered in specific points of the colony, giving up the rest: a sensible strategy that had allowed them to ambush three of our teams while suffering negligible losses themselves. As things stood, the enemy forces had positioned themselves in two areas of the colony. Both spots encircled a specific building—mine and the captain’s locations—making further missile strikes impossible.
  Update? Kridib asked me through the mind link.
  Nothing, I replied. Rigel had left shortly after our last chat, taking the third-contact rods with him. Since then, I had remained safely isolated in the room and completely alone. Half of them have probably gone to sleep.
  Tell me if anything changes. Kribib looked up. A dozen sats were visible in the night sky. We’ll be making another go soon.
  I don’t think that’s a good idea.
  So far, Kridib had made four attempts to reach me, all of them unsuccessful. His approach, though chaotic at best, had managed to keep him alive. There had been a close call during which his left arm had been grazed by a bullet, though that time the man hadn’t frozen.
  Everyone has to sleep, Kridib said, heading back into one of the buildings that had been transformed into a ground base of operations. I’ll go first.
  Must I wake you? I asked.
  No. With that, the link was severed.
  To a degree, I was thankful, though not too much. Forcing whatever strength I had, I moved my head to look around the room as much as I was able. Nothing had changed in the last four hours, but at least it let me do something. The last time I felt remotely similar was when I’d had my sensor systems knocked out, though even then I was able to use my shuttle AIs to paint me a picture. Here, I was completely helpless and, to a vast degree, blind.
  “Do I get any water?” I asked as loudly as my lungs would let me.
  There was no reason to expect an answer. Even if anyone was awake on the lower floors, they would be on lookout duty. Saying it out loud, though, made me feel better for some reason. To my surprise, the door to the room opened.
  “Thought you were above those things.” Rigel walked in slowly. Even with my lack of focus, I could see that he had changed clothes. The colours were dark enough to be considered a uniform, although I couldn’t make out any other details. “You can’t swallow, remember?”
  “My mouth feels dry,” I explained.
  “Too bad.” Despite my poor vision, I could hear him smile as he said that.
  Walking slowly, he made his way to the stool near me and sat down. From this distance, I could see him taking something from his front pocket. In the dim light, it was impossible to tell what exactly.
  “Still having problems focusing?” Rigel asked.
  “Yes.” There was no point in lying.
  “Pity. Agora works well on organic tissue. Not on techno-mongrels,” he added with a laugh. “If you weren’t one, you’d be dead. There’s a win for you.”
  And you’re not making any sense, I thought.
  “Nice murder troops you got out there. Quick and efficient. A few years ago, the locals would’ve had fun pulling their wings off. Time leaves its mark.” Rigel flicked the object. It let out a peculiar metallic sound. “No action, no combat sims, just the local pests that roam the planet. Those were brought here too, did you know?”
  “I heard about it.”
  “Another brilliant idea from the bureaucracy. Create a full ecosystem. Plants, critters, predators... all must be present and carefully maintained. We tried killing them off once. Those were the days. Three colonies setting out, killing everything in sight until the orbital station stopped sending food.” There was a slight pause. “And you know the best part?” Rigel leaned towards me. “None of that happened.”
  If I could have pulled back, I would have. There was no way of knowing if these were insane rantings or if he was referring to a dark op coverup. Considering he was from the Salvage Authorities, either was possible, and both options were equally undesirable.
  “I went through your data, Elcy.” Rigel rubbed his hands. “You know things you shouldn’t.”
  “Because of my past, I’ve been placed on special assignments,” I said. Technically it was true, though we both knew it didn’t explain away the inconsistencies.
  “You knew about the third-contact artifacts before. You’ve operated them before.” He moved his hand closer to my face. I felt a cold metallic surface touch my cheek. “You’re searching for something. Something that you’re not supposed to find.” He moved the object away from my face. “Here’s my offer. You answer some of my questions, and I’ll answer some of yours.”
  “That’s one way to get court-martialed.” Not to mention there was no guarantee my self-destruct chip wouldn’t go off at any point.
  “Please don’t give me the line that the fleet is going through all that trouble just to rescue you. If you were that valuable, you’d never have been sent to this hell in the first place.” Rigel stood up. “What are the odds of the fleet extracting you in one piece? Two percent?”
  “Point-seven-three-nine,” I corrected. Frankly, I was surprised they were going through all the trouble. “Give or take.”
  “Less than one percent,” Rigel snorted. “It’s your call. You have three hours to make it. Before I leave you, here’s a freebie. This planet, it isn’t some randomly colonized world in ‘unexplored space.’ We’re in the buffer zone—the border between the Scuu and human space. Think about that.” He made his way to the door. Reaching it, he stopped and turned around. “Oh, and we’re constantly being monitored.”
 
  Gamma-Ligata, Cassandrian Front—615.11 A.E. (Age of Expansion)
    The third wave of shuttles approached my forward left hangar one by one. The instant they came within three hundred meters, I was handed over direct control of the AIs. As with the previous batches, the first thing I did was to have a set of isolated subroutines flash the memory and purge the entire operating system. That done, I sent out a mini-sat to latch onto and assume control of the shuttles. It was a slow and tedious process, but necessary considering the circumstances.
  “How are things?” Wilco asked from the bridge. Augustus had gathered most of his officers to a private meeting in his quarters, leaving Wilco in command. This wasn’t the first time it had happened, but each time it did, it felt strange.
  “Everything’s going as planned,” I said, as the first shuttle went under my control.
  A quick internal scan revealed that there were sixty-two people aboard, all cuffed and tagged. All of them were tagged as infected, and, to my surprise, none of them were sedated. The instructions were to take them in and monitor their actions at all times, and only to engage if they threatened the ship. Normally, I’d be confident that Augustus knew what was going on. With everything we’d gone through since I’d joined the front, I didn’t think there was anything in the galaxy that could surprise him. I was wrong.
  Finishing my internal check of the shuttle, I directed it to the outer hangar doors and had it dock. The passengers—all of their identities classified—waited till I covered the walls with disembark notifications, then stood up and quietly proceeded to get off, in orderly fashion. I could tell by Wilco’s expression that he found it unnerving.
  “A thousand and eighty-two passengers on board,” I said on the bridge and in the captain’s quarters. The moment the last person set foot in the hangar, I would eject the shuttle from my hangar-bay, self-destruct it, and proceed with the next.
  Delegating the task to my isolated subroutines, I reviewed the instructions I had received. The proper ident protocols and authorisations had been used, ensuring that I would do as instructed without asking questions. An emergency transmission from an unidentifiable ship had led me here. I knew nothing about the ship’s name or specifics, and I wasn’t allowed to get close enough to get a visual. The only things I was allowed to see were its shuttles and mass. Everything else was open to interpretation.
  “Have any of them said anything?” Wilco asked.
  “No.” I displayed images of the hangar bay and the corresponding corridors surrounding it. As part of my instructions, the entire section was sealed off and quarantined. “They’re eating.” They also appeared to be healthy, although the instructions stressed no one was to come into contact with them under any circumstances. “I’ve received no indication of how long we’re to keep them. Did the captain get an indication?”
  “No,” Wilco said in his usual somber voice. “Is everything sealed off?”
  “Yes.” I rechecked. “No way in or out without captain’s approval.”
  “Set a buffer zone.” The man went on. “No one goes in or out without my permission.”
  “If you say so.” It wasn’t difficult. The area in question had been made empty to accommodate the quarantined arrivals, though it seemed a bit too much. “Want me to put sentinels?”
  “No. We don’t have to hurt anyone, just hold them.” He slinked down in his chair. “They’re the Med boys’ toys. We don’t get to play with them.”
  Med boys… Only Wilco referred to the Medical Core in such fashion. As most organisations, they were part of the fleet, yet their specific area of expertise gave them as much authority as the Salvage Authorities and the BICEFI combined. As a ship, I knew fairly little about them: they had the power to impose quarantines and cordon off entire planets if they wished. They were also the only organisation with the power to hold an active captain in check. Possibly, that was the reason Augustus didn’t get along with any of his medical officers. According to the public files, the Med Core had created the inner-body nanites and were instrumental in getting humans into space. There were also whispers that they were involved in creating the first ship-cores, although I found that unlikely. Even so, they had more authority than anyone aboard. Even on the front, we had no option but to obey.
  “It won’t be practical heading into war with them,” I said as the second shuttle entered the hangar bay.
  “Not our call. We’re to hold them until a Med ship picks them up,” Wilco sighed. “And monitor everything they do.”
  “How is that different from anyone else aboard?” I ventured a chuckle.
  “You don’t need to know,” the lieutenant said darkly.
  Another thing about Wilco was that he had the uncanny ability to make any topic of conversation dark. I ran a few simulations testing various responses, then decided not to respond further. In the best-case scenario, there was a twenty-seven percent chance he found my reaction funny.
  “Elcy.” Augustus granted me sensor access to the captain’s quarters. “What’s the ETA on the cattle?”
  “The passengers will be all aboard in seven minutes, captain.” A decade of attempts to mellow his behaviour had brought me no results. “Five, if you need me off in a rush.”
  “Get it done in five,” he barked. “We’ve got new orders. We’re joining a purge fleet. Go on yellow. Get the grunts prepped.”
  “Aye, sir.” I issued the order to everyone aboard. Seconds later, ground troop officers and sergeants were shouting their troops into order. “What about the passengers, sir? Won’t combat expose them to unnecessary danger?”
  “There’s no unnecessary danger,” Augustus barked again. The rest of the command staff had already started leaving the room. Their expressions ranged from mild annoyance to disapproval. Whatever discussions had taken place, they must have been unpleasant and one-sided. “Monitor them at all times and don’t interact until I say so.”
  “Understood.”
  It sounded like another escort mission, and I didn’t like escort missions. Normally, it would just be troop detachments or—if we were very unlucky—some mid-level bureaucrat or admiral’s aid sent to do a front-line inspection. Transporting quarantined personnel wasn’t in my usual purview, although if it had been, I’d never know.
  “What’s the course of treatment they must undergo?” I asked.
  “No treatment,” Augustus grumbled. “That’s for the Meds to figure out.”
  “All passengers are tagged as infected. Regulations require we provide immediate medical attention.” I felt my words sound hollow. If Augustus had the authority to provide such, he would have told me already. The only thing I was left was to go through the motions, expecting to receive the obvious denial.
  “Just monitor them, Elcy! That’s what we’ve been told. And whatever happens, don’t interfere.”
 
  Just monitor them.
  I had spent three months and thirty-nine hours monitoring the passengers onboard. Through battles and repairs, every single action had been carefully observed, recorded, and stored on external data storage. For the most part, nothing happened. The people would live boring, perfectly organised lives, almost as if they knew they were being watched. There were no scuffles, few arguments, and only one incident resulting in injuries when a Cassandrian fighter managed to slip through my external defences and fire a salvo at the hangar bay. Their health condition also seemed no different than when they had come aboard. I had dedicated a dozen subroutines to collect any potential symptoms in an effort to determine the type of disease they had, but had come to no conclusion. Then, one day, they were all gone. I had no memory of the Medical ship that had taken them, or where that had happened. The only thing I was certain about was the time—precisely two thousand, one hundred and ninety-nine hours since the last of them had come aboard. Everything else remained restricted.
  Looks like there’s always someone monitoring someone, Sev. If Rigel was to be believed someone was monitoring the planet. The question was who.
  Seconds turned to minutes, then hours. Hundreds of times, I considered looking into my restricted memories for information regarding the third-contact artifacts or the events in gamma-Ligata, and each time I found a reason not to. As Rigel had said, the chance of me getting off the planet alive was less than one percent, but the knowledge of the existence of the possibility kept me acting. And then there was Rigel’s offer…
  Rad, are you monitoring me? I asked, attempting to latch on to any open communication protocols. A connection was established, but instead of linking to Radiance, I found myself connecting back to Kridib’s mind. On cue, an info burst from Radiance followed, giving the latest scan. This time, I could see the location of our forces. The total number had increased to seventy-four, Kridib included. Nearly eight percent were gathered close to the captain’s expected location. Kridib and five more were closer to me.
  Get ready, Kridib said. Moments later, bursts of gunfire echoed in the distance; they were going for the captain first.
  The mission had begun. From here on, I could see several potential outcomes. In all of them, there was a high probability that Rigel attempted to make a deal.
  When I was a ship, Augustus had taught me one key thing when it came to missions: regardless of the depth of predictions and the computing power at their disposal, humans always boiled down a situation to a simple binary choice. Rigel wanted something from me and had invested too much to let his chance slip. Before the outcome of Kridib’s rescue mission, Rigel would come here to get an answer to his proposal. All I had to do was wait.
  As I lay, I watched Kridib run through the darkness towards my location. Unlike before, he was wearing night vision goggles, letting him make out his surroundings better.
  No thermal? I asked as Kridib made his way through the streets. The smell of burned vegetation could still be felt.
  That’s what you’re for.
  Not a reply to be thrilled about, but one to be expected. Cross-referencing Radiance’s latest scan, I started analysing every frame of Kridib’s stream. The first few minutes passed without incident. Judging by the intensified background gunfire, the locals were more focused on keeping Renaan isolated than stopping Kridib. Twenty-eight seconds, later the first shot sounded.
  Sniper! I shouted straight in Kridib’s mind.
  “Cover fire!” he shouted, rushing for cover.
  Watch out for a cross, I warned.
  The shooting intensified. Based on the area scan, the group was a few hundred meters away. One strong push and they’d be here. That said, I knew that the building was guarded by more than seven people. If I were in Rigel’s place, I would have dedicated at least three dozen.
  Concentrated fire focused on the second floor of a building, blowing off the entire wall. There was a brief scream before a rocket flew into the spot, hollowing the entire structure with a blast.
  Heavy weapons? I asked Kridib. I didn’t think Radiance’s captain would resort to such firepower, considering third-contact artifacts were involved; one direct hit, and the entire colony might well end up a smouldering crater, not to mention the potential communication repercussions. Maybe there was truth in Rigel’s statement that Flight Commander Nitel was getting desperate.
  As I was following Kridib’s advancement outside, the door opened once more—as predicted, Rigel had returned. He was wearing the same set of clothes as three hours ago. I found it puzzling that I couldn’t spot any semblance of a weapon on him.
  “Your masters have gotten desperate,” the man said in suspiciously calm fashion. “Looks like they’ve sent everything they had to get Renaan.” He walked up to me, then leaned over. “And just a handful to get you.”
  “Are they winning?” I tried to smile.
  “Beats me.” Rigel didn’t seem bothered. “You thought about my offer?”
  “I did. And I don’t think accepting would be a good deal. If I wait for them to rescue the captain, your bargaining power ends.”
  “Oh?” The man chuckled.
  “There’s nothing else the fleet would be willing to trade.” Except potentially the pyramid artifact. Even then, I didn’t see them sacrificing the Gregorius. “Once the captain boards a shuttle, it’s over.”
  A person of Kridib’s squad fell as they were approaching my building. I heard the unmistakable sound of bullets piercing armor, then silence. That was the thing about sound suppressors: one could get killed, and there still wouldn’t be any sound of one hitting the ground. I wanted to turn around and see what had happened, potentially to help. There was a seven-point-three chance that the wound wasn’t fatal. Kridib kept on moving forwards. That’s what made him a ground trooper… it also caused me pain.
  “What if I kill Renaan?” Rigel mused. “I won’t lose much. Everyone down here’s dead anyway. Someone in the fleet has gone through a lot of shit to get Renaan back. They’d lose a hell of a lot more.”
  “What if they save the captain?” I countered. “Either way, we’ll soon find out, and you’ll have no offer.”
  “Quantum paradox logic?” Rigel sounded surprised. “Strange hearing that from you, missy. I’ll have to skim your file once I’m out of here.” He paused for a moment, then dragged the nearby stool over—making a deliberate sound—and sat down. “Truth is, once the moment ends, we both lose our chance. Are you okay with that?”
  Why are you so confident? I wondered. Even if I were to agree, he wouldn’t be able to get much from me in the next ten minutes, even less if Kridib managed to reach my room. His squad had already made its way to the building proper, facing less than expected resistance. From what I was able to see, there were two snipers left on the upper floors and two machine-gunners on the first. All auxiliary positions on the nearby buildings seemed to have dealt with, although there was no sign of Ogum.
  “You’ve dealt with Salvage before, I can tell,” Rigel pressed on. “You won’t get another chance like this.”
  The old man’s with me in the basement, I told Kridib. No guards in the room. He’s ex-Salvage Authorities. Take him, and the mission is over. Saying that hurt slightly. Despite being the enemy, and a threat to the war effort, he remained human.
  “Then I guess I’ll never know.” As I spoke, I saw Kridib charge at the building. As before, there was nothing fancy about it, just determination and insanity. Several bullets flew so close to him I could hear them, but this time none of them hit. “Your bargaining window is over. No deal.”
  Kridib emptied his sidearm at the door in front of him, then rushed in. I could see no guards inside, just a set of hastily built staircases. Whatever the original purpose of the building was, it had been transformed into a field center at some point—likely during a previous escape attempt. Probably a group similar to ours had made it their temporary base, then left it as it was once they had completed their mission. No wonder Rigel had had me transported there. Kridib didn’t waste time making parallels, instead drawing his second sidearm and rushing down.
  At least two floors down, I said. I’m not hearing any of the gunfire.
  Is he armed? Kridib asked.
  Unsure. Not that I can tell. There are artifacts, though.
  “Such a teacher’s pet.” Rigel sighed after a long silence. “In the end, you’re nothing but a ship.” He stood up.
  He’s standing directly from the door, I said to Kridib. Seven degrees from center. Small frame, average height.
  Kridib fired three shots. Three bullets drilled through the alloy surface. Half a second later, Kridib followed kicking the door in.
  “Just one small thing.” Rigel took a tube-shaped object from his vest pocket.
  Meanwhile, I was staring at an empty room from Kridib’s eyes. It was at least three times smaller than the one I was in, bare and completely deserted. There was no Rigel, no me, no equipment, just a single metallic cube the size of my fingernail placed neatly on the floor.
  “Renaan was never the target.” The old man bent down and injected something in my neck. A new cascade of connection requests followed. “You are.”
—-
Next Chapter
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House Party 6/22/2020 - Part Two

Woodbridge: I hate to say it, but it’s unlikely, Allen. It’s a lot easier to pretend everyone else is wrong, and that you had no other option.
The camera pans to a kitchen. We see Tony the Milkman standing there in his leather jacket accompanied by Jim Baker. The table is adorned with ingredients mixing bowls and other baking supplies.
Tony ”Guys, gals and non-binary pals, I welcome you all to the great bake-off! Mr. Baker and I have decided to put our differences behind us but before we officially align we have decided to have one final friendly competition! Since I beat him in our debut match, I picked a stipulation that I believe will help make the score equal.”
Baker: “Tony, you know I’m not a baker, right? It’s just my name?”
Tony: “I get it, Baker, you’re playing a rib on me so I won’t feel bad for losing. It’s ok! We’re partners now!”
Baker “Tony I’m being se-“
Tony: “As is I was saying, The bake-off! Both of us will be baking something, which will then be shared with the rest of the locker room, unless they’re that piece of shit Joey McCarty, or Joey McCarty’s friends.”
Tony stares directly into the camera: “I know how much the people in the locker room love consuming the labor of others without compensation.”
Baker nods in agreement
Tony: “For my entry, I will be making the favored dessert of bisexuals such as myself… Lemon Bars!”
Baker: “And I’m making… uh… cookies I think”
Tomy: “No need to put yourself down, brother! We all know you’re going to smoke me! Anyways let the games begin!
The to go off in opposite directions and begin preparing their deserts. Tony begins making a crust out of flour cornstarch and other ingredients, carefully slicing butter and mixing, while Jim unsuccessfully attempts to make even balls of store bought cookie dough.
Backstage we see Mark Dutch walking around, peeking around corners and down hallways as if he’s searching for someone.
Dutch: Yo Blackwater! We’re done playing hide and seek! Where are you?
Dutch turns around, staring at each door and peeking into some of them, but to no avail.
Dutch: Where the fuck did he go?
After taking a few more steps he stares to the left of him. The camera turns and he comes across Kyle Scott, looking down onto a large map.
Dutch: Kyle. You got a moment?
Kyle looks up, staring back at the tall Dutchman with a focused look on his face?
Kyle: What do you want? Can’t you see I’m busy?
Dutch frowns for a moment, presumably having a brainfreeze from the shake before he peeks at the map. It’s a detailed map of Ohio that Kyle looks at
Dutch: Have you seen Louis? Louis Blackwater?
Confused, Kyle looks back at Dutch before shrugging.
Dutch: Like.. the B in D&B? Have you seen him?
Kyle: Becca?
Dutch: No. She’s dead. Blackwater.
Kyle: Ooooh! Blackwater. No, I haven’t. Why would I know that?
Dutch: I don’t know.
Kyle: Exactly. Now leave me alone, please.
Dutch: Fine. Thanks anyways.
When Kyle puts his head back down into the map, Dutch continues to walk down the hallway until hearing a loud crash. Immediately, Dutch sprints over to where the sound came from, in the background we see Kyle not even having flinched from it. After a few steps Dutch goes around a corner and immediately is heard yelling.
Dutch: LOUIS!
Louis is found on the ground, holding his head and surrounding him are metal pipes. Dutch gets to Louis and checks him out, staring over him as he tries to get Louis’ attention by shaking him!
Dutch: LOUIS! WAKE THE FUCK UP!
Blackwater: I am awake! Stop shaking me!
Dutch: Why the fuck are you on the ground?!
Blackwater: Fuck, man. A fucking mouthbreather attacked me from behind. Hit me right in the fucking liver. REAL LAME, GUYS! I USE IT TO DRINK!
Blackwater holds his hand on his side, presumably where is black, abused liver is supposed to be before he sticks out his hand, trying to get up. Dutch takes it and pulls him up slowly.
Blackwater: Ah.. fuck.. that hurts..
Dutch: You going to be alright?
Blackwater: Yeah.. Fuck me, I had worse. I should check a doc or something. Then go find the cumstain who did this.
Immediately, Dutch’s eyes light up as if he has a bright idea.
Dutch: I got a bright idea! You go visit the doc, I’ll find who did this. I’ll be like Batman doing detective work!
Blackwater: Of course you’d wear leather. You gonna have bat-nipples on your costume too?
Dutch: Fuck off, mate. Let me help you get to the doc.
Wrapping Louis’ arm around his neck, Blackwater begins to walk down the hallway, helping him as they both disappear around the corner.
Blackwater: Really tho, I won’t judge you if you wear leather.
Dutch: ...I’ll think about it.
We then cut back to the ring, where we see Javier not standing solidly in the middle of the ring, but instead rushing down from backstage to it, seemingly not having been ready for once, as he pulls out a card from his pocket, and begins to read.
Javier: At the request of both competitors in this upcoming bout, we will now be staging an impromptu singles match between Dalidus Nova and Buster Braggadocio!
Crowd: WOOOOOOOOOOOOOOO!
Javier: Clears throat And it is a singles match set for one fall, with a 30 minute time limit! Introducing first-
The Kids are Back hits the speakers, as out from the curtain comes Dalidus Nova, swiftly followed by Miles Alpha.
Javier: From Toronto, Ontario, Canada, standing at 6 feet 3 inches and weighing 225 lbs… DALIDUUUUS! NOOOOOOVA!
Crowd: BOOOOOOOOOOO!
Woodbridge: And the crowd here not a fan of Dalidus or Miles.
Paisner: They’re not the only ones…
Dalidus spits out a grotesque, far-too-large mouthful of Hubba Bubba gum at ringside and enters the ring, Miles staying outside but putting himself in Nova’s corner as Freaky Black Greetings hits the speakers.
Javier: And now, from Atlanta, Georgia, standing at 6 feet and three quarters of an inch and weighing 220 lbs… BUUUUUUSTER! BRAGGADOCIOOOOO!
Buster comes out from the curtain, pick in hair and yelling caucasian-themed insults at the crowd with reckless abandon.
Crowd: BOOOOOOOOOOOO!
Woodbridge: Quite clearly, the audience here doesn’t feel too strongly about Buster either!
Paisner: Seems the crowd and I are finally seeing eye-to-eye!
He slides into the ring, flicking his pick towards Alpha at ringside while he does so. Buster and Dalidus eye eachother up from opposite sides of the ring as the bell signals the start of the bout.
DING DING DING!
The bell rings, and Buster is quick to charge Nova, who slips underneath the bottom rope and out of the ring.
Crowd: Booooooooooo!
Paisner: Dalidus wasting no time going to his sleazy playbook.
Woodbridge: But Buster’s not having it, look out!
Buster immediately follows Dalidus to the outside, giving chase as Nova stumbles into a run, not expecting Buster’s aggression. The two make a circle outside the ring, until Dalidus slides right back in through the bottom rope. Buster is seconds behind him, but as he gets to his feet he sees that Nova has slipped back outside the ring, grabbing Buster by the ankle and pulling him down and out to the floor!
Crowd: Booooooooooo!
Paisner: Ooh! Buster landing hard outside!
Dalidus starts to lay boots into Buster on the outside, as Miles yells a mix of encouragement towards his partner, and insults towards the opponent. After several seconds of the officials count, Nova grabs Buster and wrestles him back into the ring.
Woodbridge: Finally, both men back into the ring, the only place the final fall can take place.
Not relenting, Nova drags Buster up to his feet in the corner, striking him in the chest with a chop!
Crowd: Ooooooooh!
He winds up for a second one, but not before Buster strikes him with a forearm strike, creating the separation necessary to connect square in the chest with a dropkick!
Crowd: OOOOOoooohh!
Paisner: Buster with the retaliation!
Nova is sent flying backwards, quickly rising to his feet in the opposite corner as Buster continues his attack, flying in with a corner clothesline! Still not giving Dalidus a second to breath, Buster shoots Nova back towards the other corner with an Irish Whip…
Woodbridge: These two men, back and forth across the ring!
...Charging in for another clothesline, Buster is suddenly met by the rising boot of Dalidus!
Crowd: Woooahh!
Paisner: Back and forth quite literally, Mark! Neither man’s gotten a concrete advantage thus far!
Taking a second to breathe, Dalidus re-approaches Buster, bending down to pick him off the mat only to get caught in a lightning-fast small package!
1…!
2.. - No!
Woodbridge: Nova damn-near got caught!
Dalidus is swift to fight out, both men twisted away from one-another and back up to their feet, backing towards opposite ropes.
Alpha: C’mon, Dali! Get his ass!
With the verbal from Miles, Dalidus rushes Buster, who ducks underneath a clothesline attempt, grabbing the waist from behind and using Nova’s momentum to run him into the ropes with an O’Connor Rollup!
1…!
2…!
No! Dalidus reverses the roll-up!
1…!
But Buster breaks free, and is quickly up to a knee!
Paisner: Two escapes from both - WOAH!
Still kneeling, Buster is caught in perfect position for the Kneeling Superkick!
Paisner: CHEKHOV’S GUN! Buster falls back to the mat, rolling out of the ring and plopping to the floor outside the ring.
Woodbridge: Buster got caught on bad timing, but makes up for it by getting outside the ring, away from any potential pinfall attempts.
Dalidus, with an annoyed look on his face, walks towards the ropes, crossing them and landing outside the ring beside Buster. As Miles stands beside him, Dalidus again tries to get Buster into the ring. This time, however, Buster slips from Nova’s grip, slamming his opponent's head into the edge of the ring!
Crowd: OOOOOH!
Paisner: Buster was playing possum!
With Nova dazed, Buster turns to Alpha, kicking him in the gut before grabbing the back of the Canadian’s head and swinging him into the ring post!
Crowd: YEEEAAAAAAHHHH!
Woodbridge: Miles hit hard, and the crowd loves it!
With Alpha laid out outside the ring, Buster swings Nova’s legs up and onto the canvas, sliding in after him.
Paisner: These two have fought at a lightning-fast pace thus far, and it looks like Buster is aiming for an equally-fast conclusion to this bout!
Buster sits Nova up in the center of the ring, shooting a quick kick into his back to keep him in place. Breaking into a sprint, Buster hits the rope facing his opponent, running back at Dalidus with intentions to hit a running knee strike…
Woodbridge: Bravado Bust - Nonono!
However, Dalidus lays back and the knee flies right overhead, as he reaches upwards and catches Buster between the legs, pulling him back down to the mat with another roll-up!
1…!
2…!
3.. - NO!
But Buster kicks away, breaking the pinfall! Returning to his feet, Buster is unable to avoid a forearm strike from Dalidus, stunning him long enough for Nova to drive a knee into the gut and snap down with a quick DDT!
Paisner: DDT from Dalidus, and these two just will not slow down!
Woodbridge: Ya may not like them, - God knows I don’t - but they’ve got some mighty gas tanks on ‘em!
Dalidus, now behind Buster, brings his opponent to his feet with a waistlock, before throwing Buster’s arm over his neck and throwing him backwards with an Inverted Exploder Suplex! Buster flies far through the ring, but his boots collide with the skull of the official, sending him falling to the mat like a sack of potatoes!
Crowd: BOOOOOOO!
Paisner: Cord Cutter, but the ref’s down!
Woodbridge: Buster ate all of that!
Dalidus begins to go for a pinfall, but spots the official down on the mat. Looking up towards a less-than-admiring crowd, he gives a shout to his partner.
Dalidus: Miles! Gimme a chair!
Paisner: Oh, sonuva…
Miles, still reeling from the collision with the steel post, grabs a steel chair and slides it into the ring as Buster begins reaching for the ropes in an attempt to get back to a standing base. Meanwhile, Dalidus grabs the chair from the mat and sizes up Buster from behind.
Woodbridge: Buster’s gonna get his brain rattled!
As he turns around, Dalidus charges with the chair raised high, swinging it downwards just as Buster sees, quickly rolling underneath the blow leaving the chair to connect with nothing but air!
Crowd: OOOOOOH!
Quickly up to his feet, Buster reaches into his tights to retrieve his signature black marker! Throwing the cap into the crowd, he immediately strikes Dalidus in the left eye with a jab from the marker!
Crowd: OOOOOOOOOOOOOHHHHH!
Nova falls to the mat, clutching at his face! Buster returns to the official, trying to get him back into the match, when he is struck from behind by a sudden forearm blow, courtesy of Miles Alpha!
Crowd: BOOOOOOOOOOOO!!
Woodbridge: The third man! Miles, getting himself involved once more!
Buster falls to his knees as Miles pulls him away from the ref, before swiftly bringing him up in a Fireman’s Carry and driving his boot into Buster’s skull with a Benadryller!
Paisner: Alpha with the Defeater to Buster!
*Woodbridge: He’s out cold, without a doubt!
Looking behind him to spot the official slowly coming to, Miles rolls Buster onto his back and pulls the blinded Dalidus on top of him, before slipping out of the ring and hiding from the officials view as he begins to slowly make the count!
1…!
2…!
3…!
DING DING DING!
Paisner: Absolute bullshit!
Javier: The winner of this bout via pinfall, at a time of 7:02: DALIDUS! NOVA!
The Kids are Back hits the speakers, as Miles comes back into the ring to assist Dalidus out of it, a shit-eating grin plastered on his face.
Woodbridge: In what was looking like quite the match, Dalidus steals one from Buster with the help from Miles Alpha!
Paisner: It’s bullshit, Mark. Complete bullshit.
The two walk through the curtain as the camera cuts away.
Mark Dutch is walking around the backstage area. He comes across Tony the Milkman, seeming to take a breather from the chaos of the kitchen, wiping off a milk mustache.
Dutch: Milkman! Tell me everything you know about the attack of Louis Blackwater!
The Milkman looks confused.
Tony: I don’t have any information for you, unfortunately. I do have a wonderful lemon cake! Would you like a piece?
Dutch takes a good look at the lemon cake Tony is offering, but he shakes his head.
Dutch: No, I cannot be distracted. I have responsibility!
Tony: Your loss!
As Mark Dutch continues to walk around, he peeks into a room and sees Big Money Maverick on the phone talking to someone. Dutch begins to speak to himself.
Dutch: Mav….maybe it was him….
Big Money Maverick: So yeah, if you're interested in doing business, let's talk about financials…
As Mav talks on the phone, and Dutch watches from outside the room, Dutch is suddenly approached by a backstage crew worker holding a bag of cheetos.
Crew Worker: Looking for the guy who attacked Blackwater? I don't think it was Mav.
Dutch: Why do you say that?
Crew Worker: He's been in this room making phone calls for hours, I should know…
The crew member swings the door open, cracking it behind him so the camera and Dutch can still see inside. We see the crew worker hand the bag of Cheetos to Mav, and Mav sets the bag on a table next to him, alongside many other drinks and snacks that Mav presumably forced the worker to get for him.
Dutch: Hmm...maybe not...but…...I don't know….
Dutch walks away from the room, and immediately is face to face with Stephen Romero, who’s holding an athletic jump rope in his hands and sweat covers his tank top.
Romero. Heard you were looking for who snuck up on Blackwater.
Dutch: Yeah. By the way, thanks for going after Balandran for my hotdog.
Romero looks back at Dutch, scratching the side of his head with a confused look.
Romero: Oh yeah. Uhm. No problem, I guess. Look, we two have been in the business for a while.
Dutch: True.
Romero: Yeah, and I noticed a trend which might work.
Dutch’s eyes are wide open as he looks back at Romero.
Romero: Usually, if you go to the ring and call out who did it.. they often show up and take responsibility. That or someone else shows up who wants to fight. It’s a 50/50 chance.
Dutch: Now that you say it, yeah.. you’re right. Thanks, Stephen.
Mark Dutch pats Romero’s shoulder before he looks at his now sweat covered hand. Immediately, Dutch wipes his hand off on Romero before he quickly walks away. Romero looks down at the sweaty handprint before letting out a sigh.
The camera returns to the kitchen, where we see Milkman back in after his break, and his crust has been pulled out and he’s pouring in a filling into it. Baker is on Twitter instead of watching whatever he has put in the oven. Bakers oven start producing smoke, whole Tony’s produces an absolutely gorgeous looking loaf of pastry
Baker: “Shit!”
Baker runs over the oven and opens it, quickly pulling the cookies out without wearing any form of hand protection
We open our next scene, as we see Stephen Romero backstage once again, clad in his wrestling gear and changed into a cleaner, and very small black tank top. So small the tank top is dangerously close to slipping inward a bit and potentially revealing his nipples. With this phone on hand, as he starts an instagram live stream from his phone, quickly getting up to around 14 unique viewers. As he begins to speak.
Romero: Hello world! I’d just thought i’d give a bit of insight into how I go about preparing for whatever I need to do when i’m at a show! The first thing to bring, always, always have this-
Romero opens one of his bags layed in his locker, inside revealing many bottles of water.
Romero: Stay hydrated, constantly! And you can stay hydrated with….uh….actually I don’t have any sponsors for this yet……..use tap water if it’s safe where you live, get some re-usable bottles if you can! I think when it comes to price points it’s not something you’d regret if you splurged on, but not something you need to splurge on either. I might even recommend not splurging, because with some extra money, you can become a patron for 1 cent a month! We are already at fifty-three patrons, and you can get in on the new hotness, and access to exclusive content! Now, to show y’all some more-
Romero grabs a significantly sized lunch box, as it seems to contain generous servings that make up a large rice bowl. First ingredient is obviously a lot of rice, with sliced pork, green onion, cilantro, mushroom, carrot, and avocado all being found in significant portions.
Romero: Being as large as I am and working in such a physically draining industry, the portions that I need to function would incapactiate a normal human being. Whether I am exaggerating or not is up to your own interpretation. And now, some may wonder how I get mentally prepared for a match? It heavily depends, for ippv matches where there’s more on the line, I tend to psych myself up with intense music, let out energy through running in place, my ippv matches are more about being intense. With lower stakes matches or House Party matches, I tend to moreso leave my training at the gym, I just try to show up in as good and happy of a mood as I can. Easier said than done of course, but with things such as forming alliances recently, I always have some others to lift me up. I think specialist and Rizwan are in the break room, lets go visit them actually!
Romero then walks out of the locker room and into the hallways, and as he just enters the hallways, he bumps into someone right in front of his whole stream!
gayboygayboygayboygayboygayboygayboygayboygayboy: omg king u okay??!!??!!
MarioFantatic37: Nooooooooo don’t get hurt from an unexpected collision your so sexy haha
After a moment of surprise, we see the person Romero collided with as he exited the locker room, GiGi, who now sees that Romero bumped into her, and gains a fury in her eyes.
GiGi: Hey! You! The audacatity to have said the things you have and now this?! Do you want to know the consequences! Well i’ll show you them!
GiGi then whips out her phone herself, a look of anger on her face throughout the process of doing this, as she starts up an instagram live stream of her own…….and instantly changes to a fake wide smile as she starts the stream up, hundreds upon hundreds of viewers quickly pouring in. She glances up at Romero with now a smug smile at the sheer numerical differences in their streams, as she begins to talk to her fans.
GiGi: Hello GiGi Gang! Welcome to an impromptu stream, brought on by more severe aggression against me! And guess who’s the person behind it!
GiGi dramatically swings her phone to reveal Romero in the shot, who’s holding up his phone for his stream as well, as GiGi’s chat goes-
Chad68: BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Feet?: BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! LocalLesbian: BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Jouster06: HOW DARE YOU HURT HER YOU MONSTER! I’LL BEAT YOU UP MYSELF! xxxsavannahgranger4523: Looking for hot singles in your area? Visit Datebeast.notavirus.com/132342435353324244het43422 for your hook up today! QuirkyGamer!!!: BOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Upon realizing who they’re seeing, as GiGi continues to speak.
GiGi: Once again I have been put in serious danger by Romero, by him as the much larger person trying to bulldoze over me and hurt me in the process!
Romero: I...literally just accidentally bumped into you.
GiGi: You’re lying! I can’t trust a word you say after your threats towards my livelihood, and now my physical well-being! You know what, this calls for retaliation, Kaitlyn, you’re strong, get him!
As GiGi commands this though, we don’t see anything happen, GiGi, confused as to why Kaitlyn is not doing something for her, turns around, and sees that Kaitlyn has mostly fainted due to the sheer scale of her infatuation with GiGi. Connected to GiGi only by holding on to her foot, where many in chat upon seeing this foot holding simply comment “God I wish that was me”.
Romero: Well, considering the state of Kaitlyn, i’m not sure she’s up for much of a fight in this moment. So unless you are, I think we’ll need another method to settle this, through what has been my goal, a stream battle! Where I handle mine with honesty and openness!
GiGi: Is that all? Easy! You’re on! Kait! Come with!
GiGi then begins to walk away, but is very noticeably slowed by the mostly dead weight of the head over heels Kaitlyn clinging onto her. Due to this GiGi is not able to make nearly as smooth an exit from the scene as she was hoping, but tries to make the best of it by highlighting the struggle she’s going through due to this, pointing the camera down in the process, showing her pastel colored shoes, as we see several “POGGERS” and excited proclamations of “FEET!” in her chat at this.
Romero meanwhile heads his own way, as we see support from the members of his chat-
gayboygayboygayboygayboygayboygayboygayboygayboy: Romeo, u r fuckin sick ur gonna do it
BasedAndGaypilled: STEPHEN ROMERO KREYGASM
Thats_So_Shibe: Bro no homo but I would like to have anal intercourse with you
Romero makes his way quickly over to a break room, where we see Rizwan and Specialist chatting over a cup of tea for Rizwan, and several cups of coffee for each member of Specialist, as Romero mutters to himself for a moment-
Romero: Fuck what do people like...spinning, they like spinning right? HEY RONDEL!
Rondel then stands up, he and Romero making intense eye contact.
Romero: DO ONE OF THEM COOL SPINS!
Rondel then jumps on top of the table, Rizwan able to save his tea, but all of Specialist’s coffee gets spilled. Rondel then not only spins, he balances on one leg to do the spin, mixing in several hops into the spin to add even more onto it, before finishing the spin, and stepping off the table. He then offers to replace everyone’s spilled coffee, as he goes to get more, but not before he and Romero both communicate to each other with a thumbs up. As the chat that has now grown to 25 unique views POPS OFF
We then cut back to GiGi, where we see on her stream her attempts to geti Kaitlyn functioning again. We see GiGi more gently poking her, shaking Kaitlyn, throwing a glass of water on her face, all to no avail! Before she finally switches up the strategy, and slaps Kaitlyn across the face, this action finally making her functionable again, as a wide smile forms on her face, as she springs to her feet. This once again drawing many “damn I wish that was me’s” from the chat. As GiGi then speaks to Kait-
GiGi: So, you’ve been allied with Romero before right? Knowing him from that, and knowing him now from his evil actions, what do you think he could be doing right this moment?
Kaitlyn: Uhm, he could be showing off his wardrobe right now? Yours is just, so much more expansive and prettier than his, I think you can easily take away the few viewers he has by showing off your-
GiGi: Not bad...but I think I got an idea better.
We then cut back to Romero again, where he’s showing off more of his wardrobe, where he is currently clad in a maroon red beret, glasses straight from a sexy secretary halloween costume, a white/maroon striped shirt tucked into tight fit jeans, and a leather jacket over it all. Romero hits several poses in this outfit, but as he’s focusing on himself in the mirror and showing off the outfit and his figure in it to the audience in his chat, we see GiGi and Kaitlyn sneak up in the background. Keeping a low profile, but enough to be noticeable in the lower frames of Romero’s stream, and obviously visible on GiGi’s stream as we switch to her view of her slowly crawling her way towards Romero’s set up. Where we see his set up is organized into different pieces, the tops/bottoms/jackets/hats/accessories all put into different sections. We see GiGi and Kaitlyn coordinate to take one thing of each from all of those while Romero is focused entirely on his posing. Then they go to make their escape and with wonderful timing, because as they start, Romero for the first time fully turns around to show off the outfit from behind! GiGi and Kaitlyn barely dodging out the way with all the stolen clothes. As we then hear Romero say-
Romero: Alright, I hope that was enough for all of you! Now, onto the next outfit…
Romero then goes through each his sections, making most of his next outfit….but cannot find the hat for it!
Romero: Yo what the fuck…..you know what, i’ll skip that one, next outfit!
Romero then goes through his next outfit…..but finds that he is now missing the jacket that goes with it!
Romero: HUH?! Again?!! Well uhhh….third time’s the charm I guess!
Romero then looks through his next outfit…..but cannot find the top to it!
Romero: WHAT THE FUCK?! Hold up, somethings going on here….
Romero then goes to grab his phone, and check insta live chat, where they are spamming “GIGI STOLE YOUR CLOTHES” in the chat, as an anger then manifests in Romero’s face.
Romero: She took my clothes?!........I’ve gotta do something about this man..
We then cut to GiGi and Kaitlyn still streaming, where we now see GiGi attempting a try on an article of clothing she stole from Romero, a denim jacket…..emphasis on *try, as we see that the jacket looks less like a normal jacket, looks less like an oversized jacket, but more like a straight up blanket on GiGi, nearly completely covering her all on it’s own.*
GiGi: What do you say Kait? I think these are so big on me they could really work as a unique shoot, maybe make it available for patrons donating $750 and up, or you could take them for yourself if you want, they’d still be quite large on you but not to the point where you could make your bed with it.
Kaitlyn: Oh, um, no, no thank you, I think i’d like to see more you wearing some of his stuff..
GiGi: Ooohhhh, well I know I already have one patron on board, say, how exactly would you enjoy seeing me wear it?
Kaitlyn: Well...uh….maybe with, nothing….uhhh
GiGi: Nothing what?
Kaitlyn: Uh…..umm…......nevermind…
GiGi: Alright, just if you ever do want some of this stuff let me know, you gotta take advantage of your top patron exclusive reward of receiving one individual piece of clothing from me!
As GiGi says this, we then hear the door into where they are get kicked down, as through the rubble, emerges Stephen Romero, Kaitlyn looks defensive and ready to scrap, as GiGi initially panics.
Romero: Hey! All that is my damn clothes!
In her panic, GiGi grabs the oversized denim jacket, and tosses it at Romero’s face as a distraction! Before GiGi bails out the room before anything can escalate! Kaitlyn still looks primed to defend, but GiGi forcefully grabs her anyway, pulling her away from the scene all the same.As Romero the takes his denim jaket he got thrown back in, he smiles that it still fits, and puts in on, striking a pose to his crowd in his chat.
Romero: Well…..I lost several hundreds of dollars and cool pieces of clothing because of that……...but at least this denim jacket is still sick though!
Romero then strikes more poses for the fans, as we gradually fade out on the scene.
We come back to the ring, where we see Javier standing in the middle of the ring, ready to announce.
Javier: The following is a tag team match, set for one fall, with a 30 minute time limit! Introducing first-
The Fall III by Doping Hornets comes through the speakers, as we see Mercenaire and Marshall Wheeler both come out from behind the curtain. Both disregarding the audience, as they stride to the ring with confidence.
Javier: From Houston, Texas, and A Dark, Dark Place respectively, weighing in at a combined 480 pounds, Marshall Wheeler, Mercenaire, Coup d’Etat!
Crowd: BOOOOOOOOOOOOOOOOOOOO!
Woodbridge: Being announced from Houston and A Dark Place as separate things? Ain’t those the same thing?
Paisner: Mark!
Woodbridge: Sorry, had to take the opportunity when I had it. Digressing from that, we’ve got one hell of a tag match coming up! As we got two men who are talented and angry, one hell of a deadly combination if i’ve ever seen it. Feeling overlooked, they have a chance to channel that anger into their biggest tag challenge yet in SPECIALIST. They’ve proven they can take care of those they should absolutely beat, now lets see how they fare against those where it’s more of a 50/50.
Wheeler and Mercenaire continue to stoically march their way down to the ring, paying to mind to the jeers tossed their way, as they both reach the ring apron, and step through the ropes in sync with one another, before the two take a spot at the end of the ring, looking out to the entranceway, awaiting their opponents.
The Anomoly by Scar Symmetry blasts heavy riffs throughout the venue, as we see Presagio Del Fin and Nelson Butterfly out on the entranceway. Clinging onto one another, a look of determination on their face.
Javier: And introducing next, from Parts Unknown, weighing in at a combined 437 pounds, Presagio Del Fin, Nelson Butterfly, S.P.E.C.I.A.L.I.S.T.!
Crowd: YAYYYYYYYYYYYYYY!
Paisner: Now, two very strange men coming down to the ring, the traditional pair of SPECIALIST representing it tonight, and despite their unorthodox in-ring methods, there’s very few others who have as much chemistry and knowledge of each other inside and out as SPECIALIST do. And that unorthodox style? Might be exploitable, but if you don’t know that exploit, you get torn apart by it. And inexperienced wrestlers like Mercenaire and Wheeler may be prime for not knowing, this could be a huge win for SPECIALIST here tonight!
Butterfly and Presagio make their way down to the ring with their arms linked together, interacting with the fans, handing out hand slaps as they walk down the entranceway. They begin to practice their respective underhooks and pins to make sure they’re warmed up, before finishing their way to the ring, as they step into it. We see both Coup d’Etat and SPECIALIST talk amongst one another, as we see Mercenaire and Presagio step onto the aprons. While Wheeler and Nelson stay in the ring, Undersach signaling to see if they’re all ready, and getting nods from everyone, rings the bell!
DING DING DING
As the match starts, Wheeler and Nelson slowly approach each other, they lock up, as Wheeler then goes to slip behind Nelson right after! Grabbing Nelson’s head, pulling it back, and driving a european uppercut into the back of Nelson’s head! Nelson holding at the back of his head, before Wheeler shoots a forearm shot into the back of Nelson’s head! Sending Nelson stumbling forward, as Wheeler then runs the ropes, and comes back to attempt an enzu lariat to the back of Nelson’s head, but Nelson drops down! Fitting in between Wheeler’s legs, as Wheeler stops himself after a moment, and turns around to Nelson who had gotten back to his feet, who grabs Wheeler in a double underhook! Wheeler tries to struggle out, but Nelson lifts his knee up into Wheeler’s face! Doing it multiple times until he has Wheeler sufficiently harmed, where upon which, Nelson tosses Wheeler back across the ring with a butterfly suplex! Wheeler landing hard on his back, gritting his teeth in pain!
Crowd: WOOOOOOOOOOOOOOOO!
Paisner: Wheeler trying to quickly strike Nelson down, but Nelson dropping down, then quickly into offense through his patented double underhook!
Wheeler then begins to push himself up, sitting up, then getting onto his hands and knees to try and make his way to his feet, but Nelson swoops in quickly, nails an elbow to the top of Wheeler’s head, and hooks Wheeler’s arms to bring Wheeler up on his own terms. Nelson takes Wheeler over to his tag corner, shooting a look at Presagio to cue him to tag himself in. Presagio sets himself up near Nelson, as Nelson tosses Wheeler up into the air with the set up for a double underhook powerbomb, but instead of following through with it himself, Presagio instead comes in as the one to catch and add his own force to slam Wheeler down to the mat with the assisted tiger bomb! Presagio sitting down with it!
Crowd: OHHHHHHHHHHHHHHHHHHH!
Paisner: Nelson combining well his double underhook and tag team mastery! And of course Presagio keeps the sit-out for a pin!
1! No! Kickout from Wheeler!
Wheeler kicks out with a bit of force, rolling onto his stomach as he does, as Presagio gets up, sizes up Wheeler as Wheeler begins to push himself to his feet, and runs towards the ropes! Jumping onto and bouncing up off of them as he reaches them, and launching himself back at the now to his feet Wheeler with a springboard hurricanrana! Keeping it for the rana pin!
Crowd: WOOOOOOOOOOO!
1!
2! No! Kickout right at 2 from Wheeler!
The force from Wheeler’s kickout pushes Presagio off of Wheeler, Presagio flung outwards as the two have their backs to one another. Both of them attempt to rise to their feet, but Presagio as the healthier man is a good deal faster, and with that, hooks Wheeler from behind him, gets back-to-back to him, and goes down into a backslide pin on Wheeler!
1!
2! No! Kickout from Wheeler again!
As we get another kickout from Wheeler, both men go to scramble to their feet, and as Wheeler rises, Presagio responds with a knee to the gut to double him over, and keep him in place! Following up by going to the ropes, and jumping off for another springboard! This time going for a springboard crossbody, as he connects with Wheeler! But suddenly, Wheeler rolls through the momentum of the crossbody! Coming out of it with Presagio in his grasp, holding Presagio in front of him! Wheeler then lifts Presagio, and goes to toss Presagio over his head, but Presagio shifts his momentum in mid-air and lands on his feet!
Crowd: WOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAHHHHHHHHHHH!
Paisner: Presagio nearly reversed, but he finds his own way of escape! Directly countering the counter!
And as Presagio lands on his feet, he grabs Wheeler from behind and goes to roll him back into an o’connor roll!.....but Wheeler once again moves his own momentum through! Going into his own o’connor roll!....but he still does not stop! Continuing to follow through by going to lift Presagio up in a rolling german suplex! Lifting Presagio up halfway, but Presagio desperately struggles! Kicking his feet and swinging his arms, until he lands enough wild strikes to force Wheeler to let him go! Wheeler backs off a bit, as Presagio takes a moment to catch his breath and recover, before beginning to run towards the ropes!.......but not before Wheeler recovers himself, and comes forward to spin around, and connect with a spinning back elbow to the back of Presagio’s head! The impact and suddenness of the strike knocking Presagio flat to the mat!
Crowd: OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Paisner: BY GOD! THE SPINNING ELBOW TO THE BACK OF THE CRANIUM! COMPLETELY DEVASTATING PRESAGIO!
Presagio is completely laid out, as Wheeler bends his knees for a moment in order to catch himself, before grabbing the limp body of Presagio, and dragging it over to his tag corner, where upon which he lifts Presagio’s body and tosses it into said corner, and tags in Mercenaire. Wheeler then lifts his leg up high, and presses it up against Presagio’s neck to both keep him in place and choke him out!
Crowd: BOOOOOOOOO!
As he does this, Mercenaire enters the ring, and backs up to about the center of the ring, before rushing towards the corner, and just as Wheeler releases his foot choke and moves out the way, Mercenaire connects with a big boot in the corner to the head of Presagio! Knocking him back down limp to the mat!
Crowd: OHHHHHHHHHHHHHHHHHH!
Presagio is completely out on the mat, as Merc stands over him, leans down to grab him, then tosses him right back in the corner where he begins to lay in body punches to the stomach of Presagio! Doubling Presagio over in the corner, as Merc then lays in pointed elbows to the back of Presagio’s neck! Raining down elbow after elbow on Presagio, forcing him lower and lower down in the corner, until he’s dropped to a seated position. Upon which Merc just puts his boot on Presagio’s face, and rubs it in!
Crowd: BOOOOOOOOOOOOOOOOOO!
Woodbridge: Mercenaire just absolutely relentless right now! No mercy nor respect given!
Undersach begins to count off Mercenaire, and gets all the way to the 4 count before Merc removes his boot and finally relents!
Crowd: BOOOOOOOOOOOOOOOOOOO!
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If at 1 pm, the binary option above is trading at a bid price of $42.50 and an offer price of $44.50, this means that by buying the binary option, the trader will pay $44.50, and if the trader decides to sell, they will sell at $42.50. If the trader buys the option at $44.50, and at 1.30 pm, the price of gold is more than $1,250. The option will expire, and at that point, it will be valued at ... FSB – Financial Services Board (South Africa) ... An exchange traded binary option will “trade” somewhere between 0 and 100. Where 0 is the figure used where an event did not occur, and 100 where it did. If the current price is currently 30, a ‘buyer’ would risk 30 times his trade size, to potentially win 70. A ‘seller’ therefore, would risk 70 to win 30. While not a complicated ... I want to share an interesting strategy for binary options that is based on probability I carried out the cataloging, correctness 1 to 2 or 3 depending on the pair For every 5 consecutive candles, an alert is confirmed on the 6 candle, with profit occurring, in case of loss, you must make the next entry in favor of the reversal I want to know if you have the possibility to create or edit this ... We have got a few emails from traders for a couple of weeks. So, in this review, we are reporting the failure of Binary Option Auto Trading Software’s performance and its scam activities.. Read this review carefully, so that you can get all genuine information regarding this trading software. Once you receive the Binary Strategy signal, you place the trade manually, and cash in. The image on the right shows you an example signal. It is a PUT (down) signal, for the USDCHF pair, with a 15 minute expiry time. MULTIPLE STRATEGIES. We went into the development process with a single strategy in mind. Yet, naturally over years of testing and analysis a second strategy came to fruition. We ... The contract value is the payout for a binary option, established when the option is purchased, and does not vary during the option term. The payout is effectively all or nothing. If your strategy is correct, you receive a fixed amount, the specific value depends upon the exchange (Nadex is always $100 or $0). If you are wrong, you lose all of your investment. Bid and offer prices will ... SignalPush is a binary options service that has recently popped up on my radar screen. I was eager to learn more about it since it is a platform for connecting signal services, or SSP’s as I call them, with traders like you and I. SignalPush is not a signal service, it is a platform for signal services, gurus and social traders to market themselves and their product. A binary option is a financial instrument with only two possible results, a win or loss. The objective here is to predict which of these two outcomes is most likely to occur. If the prediction is correct, it will return a profit relative to the investment made. If incorrect, this investment is lost. There is also a time frame set for binary options and when they expire the result is calculated ... Binary.com has attractive return rates that can exceed 100% on simple rise/fall contracts and above 1000% on high/low and touch/no-touch trades. You have the option of trading all major indices, commodities, currencies, and synthetic indices with expiry times ranging from 10 seconds to 365 days. Binary.com gives you the ability to sell your ... Developing a Binary Options Strategy Without Risking Money. If you’ve taken all of the advice in this article on board then you’ll no doubt be wanting to test your new binary options strategies, but you still might be reluctant to get your feet wet when you are aware of how easy it is to lose money. You don’t want to blow all the money in your trading account on testing out your theories ...

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How to trade binary options with no losses - YouTube

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